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- to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to331 bytes (1,212 words) - 19:35, 14 February 2024
- to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to825 bytes (3,500 words) - 02:19, 8 April 2024
- crowd-control. Target reticles appearances may be offered. Combat targeting templates and decals may be offered. Adjusting screen shake. User interface scale484 bytes (1,652 words) - 08:12, 31 July 2023
- fit creature templates with pre-defined behaviors. For example: A wolf or a dog may look different but may be balanced to the same templated behavior. Dawnbreaker140 bytes (343 words) - 15:10, 4 July 2023
- utilizing more UI-centric looking indicators, but generally the AoE templates are meant to be skill-based. – Steven Sharif Basic weapon attacks from projectile233 bytes (1,402 words) - 18:13, 2 January 2024
- to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to1 KB (5,154 words) - 02:15, 8 April 2024
- to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to927 bytes (3,705 words) - 02:15, 8 April 2024
- fit creature templates with pre-defined behaviors. For example: A wolf or a dog may look different but may be balanced to the same templated behavior. Dawnbreaker554 bytes (2,337 words) - 12:37, 1 August 2023
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or326 bytes (733 words) - 22:50, 8 October 2023
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or326 bytes (749 words) - 22:50, 8 October 2023
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or135 bytes (717 words) - 05:28, 4 June 2023
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or335 bytes (733 words) - 22:51, 8 October 2023
- media Embedding images and videos Creating and editing transcripts Using templates Formatting content Categories Ashes of Creation Wiki's TODO list A reactive580 bytes (691 words) - 19:17, 1 March 2019
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or326 bytes (996 words) - 22:50, 8 October 2023
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or332 bytes (812 words) - 22:50, 8 October 2023
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or332 bytes (888 words) - 22:50, 8 October 2023
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or338 bytes (848 words) - 22:50, 8 October 2023
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or329 bytes (870 words) - 22:50, 8 October 2023
- fit creature templates with pre-defined behaviors. For example: A wolf or a dog may look different but may be balanced to the same templated behavior. Dawnbreaker1 KB (5,174 words) - 02:07, 8 April 2024
- utilizing more UI-centric looking indicators, but generally the AoE templates are meant to be skill-based. – Steven Sharif Basic weapon attacks from projectile1 KB (5,849 words) - 20:13, 21 April 2024