World bosses

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There will be ancillary effects that happen as a result of downing certain world bosses.[2]

When a server downs a legendary boss, I want it to cost time, resources, dedication; and when you do that I want everyone to benefit from it.[3]Steven Sharif

Regional/world bosses will change based on the types and locations of nodes.[4]

List of world bosses

Boss mechanics

Raids contain intricate combat mechanics.[5]

  • Multiple phase boss fights.
  • Adds.
  • Random oriented skill usage.
  • Telegraphed animations, but no obvious telegraphed templates on the ground.
  • Fights will require location, mobility and strategy.

Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet.[5]Steven Sharif


В отдельных случаях будут присутствовать подсказки, передающие информацию о каких-либо действиях.[6]

  • Подсказки через анимацию.
  • Шаблоны.


A Lieutenant of Древние 3D render.[8]

These particular two models, with alpha one, they will be animated and present as adversaries in some of the dungeon locations within Ashes of Creation.[9]Steven Sharif

Bosses fall into the following types, with increasing levels of difficulty and loot tables, requiring greater numbers of players to kill.[4]

Certain bosses and encounters will feature specific original sound tracks composed by Bear McCreary.[10]

PvE difficulty

The difficulty of PvE content, such as raids and dungeons will adapt based on the performance of the raid or group against previous bosses in that encounter.[11]

Искусственный интеллект

Jermaine Torment of Illwind boss mob.[14]

You can see how we utilize some of the different armor pieces- you've probably seen some of these pieces on different outfits like that toast Corvid Castigator cloak is on him.[14]Margaret Krohn

Ashes of Creation utilizes an adaptive artificial intelligence (AI), which means that different encounters with similar creatures will yield different player experiences.[15]

  • Utilizing new AI technology that hasn't been seen in other MMORPG projects.[16]
  • Bosses are scripted and make decisions dynamically during boss fights.[17]
  • Неигровые персонажи performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.[18]
  • Certain AI behaviors might activate based on progress within an encounter.[12]
    • Higher frequency of AoE attacks depending on how many players are participating.[12]
    • Unlock rage, recovery effects and buffs.[12]
    • Additional adds and add classes.[12]

There are AI systems that don't relate to controlling Неигровые персонажи.[19]

There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's you know with regards to how nodes kind of develop and the environment reacts to that development by you know spawning these triggered events of you know a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.[19]Steven Sharif

Приведение уровня

Levels, stats, or skills will not be scaled to allow low level players to participate in encounters with higher level players.[20][21]


Будет создана программа менторства, в которой игроки более высокго уровня смогут получить выгоду от пребывания в группе и/или помощи игрокам более низкого уровня влиться в игру.[22]

  • Уровень или навыки не будут выравниваться чтобы позволить игрокам низкого уровня принимать участие в походах в подземелья с игроками более высокого уровня.[22]

Для игроков высокого уровня будут доступны возможности менторства игроков более низкого уровня. Допустим, если ваш друг присоединился к игре позже вас и вы всё ещё хотите играть вместе, у вас будет возможность. Сможет ли он зайти в подземелье вашего уровня и поучаствовать? Нет, потому что мы не хотим раздувать или сдувать персонажей и манипулировать навыками или силой таким образом. Мы хотим чтобы это было чем-то что имеет смысл с точки зрения развития персонажа.[23]Steven Sharif

Сбор добычи

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[25][26][27]

Whoever is first to loot gets the loot.[25]
A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[27]
With round-robin looting, party members take turns looting.[27]
Need before greed
This is a traditional need before greed system based on dice rolls.[27]
Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[28]
Bidding system
Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[27]
  • The highest bidder wins the item.[27]
  • The gold then goes into a pool that is split among the rest of the party members.[27]

Таблицы добычи

Таблицы добычи of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[30][31] Monsters drop hunting certificates, Items and crafting materials rather than gold.[32][33]

Hunting certificates

Hunting certificates is a term that covers items, such as Pelts that house the value of a mob's death. These certificates are specific to an economic region.[40] These are intended as an alternative mechanic to acquire gold.[41][32][33]

A wolf is not going to be carrying a sack of gold. It may instead drop "pelts" that can be traded for gold.[33]

Players drop hunting certificates and other items upon death, based on their applicable death penalties.[42][43][44][32]

Loot tagging

Looting rights (also known as Loot tagging) is based on a tag and DPS (damage) system.[26]

  • The first party to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.[26]
  • Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to quality for looting rights.[26]

Gatherers may have the ability to "spoil" a boss' loot.[45]

If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.[45] Steven Sharif


Смотрите также


  1. Видео, 31 May 2020 (17:20).
  2. Стрим, 19 November 2021 (55:31).
  3. Стрим, 8 April 2018 (PM) (1:09:37).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Стрим, 25 July 2020 (46:08).
  5. 5.0 5.1 Стрим, 8 April 2018 (PM) (1:14:01).
  6. Стрим, 22 мая 2017 (49:38).
  7. Стрим, 28 March 2020 (1:58:18).
  8. Стрим, 8 November 2020 (12:40).
  9. Стрим, 8 November 2020 (12:47).
  10. Интервью, 13 June 2021 (11:15).
  11. 11.0 11.1 11.2 Интервью, 19 July 2020 (14:51).
  12. 12.0 12.1 12.2 12.3 12.4 Интервью, 13 June 2021 (22:20).
  13. Интервью, 19 July 2020 (17:12).
  14. 14.0 14.1 Стрим, 25 June 2021 (21:24).
  15. About Ashes of Creation.
  16. Стрим, 5 May 2017 (11:55).
  17. Стрим, 28 July 2017 (43:57).
  18. Стрим, 8 April 2018 (PM) (3:56).
  19. 19.0 19.1 19.2 19.3 19.4 Подкаст, 11 May 2018 (24:23).
  20. Интервью, 13 June 2021 (24:14).
  21. Видео, 5 April 2018 (40:08).
  22. 22.0 22.1 Видео, 5 Апреля 2018 (40:08).
  23. Интервью, 24 Августа 2018 (8:52).
  24. Стрим, 26 March 2021 (26:40).
  25. 25.0 25.1 Стрим, 30 November 2020 (1:01:40).
  26. 26.0 26.1 26.2 26.3 Стрим, 25 July 2020 (1:24:56).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 Group dynamics blog.
  28. Стрим, 30 November 2020 (1:12:03).
  29. dungeons-leak.png
  30. 30.0 30.1 Интервью, 19 July 2020 (8:43).
  31. February 8, 2019 - Questions and Answers.
  32. 32.0 32.1 32.2 32.3 32.4 32.5 32.6 Интервью, 18 July 2020 (27:11).
  33. 33.0 33.1 33.2 Стрим, 24 May 2017 (44:14).
  34. Интервью, 20 July 2020 (21:57).
  35. Стрим, 8 April 2018 (PM) (55:49).
  36. Интервью, 18 July 2020 (1:00:15).
  37. Стрим, 22 December 2020 (1:15:01).
  38. Стрим, 3 May 2017 (35:25).
  39. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  40. 40.0 40.1 40.2 Интервью, 19 July 2020 (1:08:22).
  41. 41.0 41.1 41.2 Стрим, 29 October 2021 (1:06:31).
  42. Стрим, 26 March 2021 (1:07:33).
  43. a419c5398b542a713545e4f393d67215.png
  44. Подкаст, 5 May 2017 (43:05).
  45. 45.0 45.1 Подкаст, 4 August 2018 (1:44:54).