Node types

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Nodes exist all throughout the world and the location of said node will determine its type; but this type will be... seen at the first stage of development when the first stage when a node propagates real-time assets in the world; is basically these NPCs, these merchants that come into an area and they offer services and/or you know of stores or whatever the deal may be. You will see the flavor of the node from those merchants. So if it's a military node you'll see military people. If it's... an economic node you'll see merchants. If it's a scientific one you'll see scholars; and if it's a divine one you'll see priests and clerics. So players will have a very firm understanding of which node is which type in order to know how they want to progress.[1]Steven Sharif

Узлы are assigned one of four (4) node types, each of which contain unique specializations.[2]

  • Players will be able to identify the type of a node at its first stage of development (Экспедиция) based on its NPC population.[1]
Node type.[2] Specialization.[2] Неигровые персонажи.[2]
Divine nodes Faith and skill/equipment augment focuses Priests
Экономические узлы Trade and merchant focuses Merchants
Military nodes Боевая система and class training focuses Guards
Scientific nodes Artisan and construction focuses Scholars

Ashes of Creation allows you, the player, to decide the fate of the world around you. With each Node Type, you can change the flow of resources and goods in the world. Will you grow the largest Economic Metropolis and help guide the riches of Verra, or will you choose another path unlocking new stories filled with allies and enemies?[3]

Node types are predetermined and are the same across all servers.[2]

For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[2]Margaret Krohn

Node types affect various services and systems at each level of node advancement.[2]

Node types will be definitive during the Beta testing stages.[4]

Beta testing will require that the node types be definitive; and that's because of how node types are integrated into the relating and corresponding neighboring points of interest and those quest lines. So it's not something we can swap very easily.[4]Steven Sharif

Node benefits

Разные типы узлов обладают разными бонусами.[5]

Экономические узлы сосредоточены на торговле и торговцах.[2]

Если вам нравится играть в игру спроса и предложения, экономический узел - это тот тип узла, в котором вам стоит получить гражданство. Будь то торговля товарами по суше и морю, накопление дохода или покупка всего, что вам нравится, экономические узлы предоставляют игрокам в Ashes of Creation множество способов приумножить своё состояние, укрепить репутацию и получить редкие товары или славу. На этапе экспедиции этого узла игроки встретят торговцев, ищущих помощи от храбрых искателей приключений и любопытных ремесленников. Если вы решите им помочь, некогда небольшая экспедиция может превратиться в обширный мегаполис с редкими предметами из дальних стран![3]

Потенциально одним из претендентов на уникальные преимущества нашего Военного Метрополиса будет доступ к своего рода межсерверному соревнованию, основанному на системе героев, для определенных архетипов, но мы все еще обсуждаем это. [6]Steven Sharif

Divine node benefits

Divine nodes at Метрополис (стадия 6) may unlock a procedurally built "mega catacomb" dungeon beneath it that connects to its divine vassal nodes. These may house unique bosses with unique drop tables.[7]

Преимущества экономических узлов

Экономические узлы that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Аукционный дом listings with all others.[3]

Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[3]

The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[3]

Military node benefits

Military nodes enable Охотники за головами and (potentially) reduced duration of corruption.[9][10]

Scientific node benefits

Scientific nodes that have reached the metropolis stage unlock the Teleportation superpower.[11]

  • Citizens of metropolis scientific nodes may teleport between the metropolis and any of its vassal nodes, regardless of the stage of the vassal node, so long as the vassal node is not at war.
  • Citizens of vassal nodes may teleport to their metropolis node and back.
  • If there are multiple scientific metropolises, then an airship will provide faster travel between those scientific metropolises for citizens of those nodes and their vassal nodes, so long as the metropolises are not at war.

This will allow Citizens and Vassals of Scientific Metropolises to do things more quickly than others, as fast travel is limited in the world of Ashes of Creation. They’ll be able to exchange goods and information with ease and get to locations in the world at a quicker speed in order to gather crafting materials to create recipes, as well as participate in limited-time events.[11]

Node elections

Once a node has reached Деревня stage there will be a one week cooldown period before node elections begin.[13]

  • This cooldown period allows players to establish citizenship at the village; which may require them to relinquish previous citizenship at another node.[13]
  • Following the initial cooldown, there will be a one week election process, then from that point on, elections will follow a monthly cadence.[13]
  • Осады узлов may not be declared for 21 days following a node advancing to any stage.[14]

The village stage is a unique stage because that's when the government system comes online and all other stages past village there will have already been a cadence for the election system and it will follow that cadence, but after the initial village stage is completed there will be a one week period where players have an opportunity to establish citizenship at the village that also provides for the cooldown time that is- that would be present on players leaving another node to kind of participate in in this particular node leveling up. But that after that one week period then there will be a one-week election process and then from that point moving forward will be the one month cadence that the node experiences elections on.[13]Steven Sharif

Node elections occur on a monthly basis.[13][16]

Node governments and mayors are chosen through different methods according to the node's type.[5][2]

  • Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.[20][5]
    • Most of the devotion-oriented tasks are going to be on an individual basis and won't utilize outside support.[21]
  • Economic node governments are able to be bought and sold by citizens with the most money.[20][5]
    • The developers are in favor of a public accounting of campaign funds and contributions for mayoral candidates.[22]
  • Мэры военных узлов избираются из числа граждан посредством битвы до последнего выжившего (в стиле гладиаторской арены).[20][23][24]
    • В настоящий момент рассматривается идея о том, чтобы игроки создавали «чемпиона», которого они будут выставлять на арену, вместо того, чтобы выставлять туда своих обычных персонажей. Этих чемпионов можно снарядить предметами и навыками, полученными из заданий, а также материалами и золотом, чтобы сделать их ещё сильнее.[25]
    • Причина, по которой рассматривается идея с чемпионами — игра не сбалансирована для PvP 1 на 1. Использование системы чемпионов привнесёт больше уравнивания.[25]
    • Бои на арене будут проходить в отдельных инстансах, но за ходом боя можно будет наблюдать через специальный интерфейс.[26]
    • Победитель не сможет передать права управления другому игроку.[27]
  • Scientific node governments are elected democratically.[20][5] Records of who voted for who are not published.[17]

Уникальные здания узлов

Each node type has a unique node building associated with it that can be activated at the Деревня stage of node advancement. The unique building plays a central role in the progress of civilization for a server.[3]

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