Template:Item repair
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↑ 2.0 2.1 2.2 Интервью, 2020-07-19 (51:11).
↑ Интервью, 2021-02-07 (13:14).
↑ Podcast, 2017-05-13 (25:55).
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↑ Интервью, 2020-07-29 (16:46).
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↑ Прямая трансляция, 2021-05-28 (1:53:04).
↑ Прямая трансляция, 2020-09-30 (1:01:45).
↑ 10.0 10.1 10.2 Прямая трансляция, 2021-05-28 (1:04:29).
Item repair will cost crafting materials.[3][2][4]
- 0% durability will unequip items, increasing its repair cost.[5]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[6][7][2]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[8]
- There is no limit to the number of times an item can be repaired.[9]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[10]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[10] – Steven Sharif