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Gathering: различия между версиями
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* What can be gathered is discovered by trial and error and learning their visuals. | * What can be gathered is discovered by trial and error and learning their visuals. | ||
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its experience growth. | * Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its experience growth. | ||
− | * [[Fishing]] is confirmed part of the gathering artisan class.<ref name="livestream-5-May-2017-24:27">[https://youtu.be/ | + | * [[Fishing]] is confirmed part of the gathering artisan class.<ref name="livestream-5-May-2017-24:27">[https://youtu.be/UnQ1Cve-bXE?t=24m27s Livestream, 5 May 2017 (24:27).]</ref> |
** There won't be AFK fishing. | ** There won't be AFK fishing. | ||
* [[Herbalism]] will be in [[Ashes of Creation]].<ref>[[File:crafting.jpg|350px]]</ref> | * [[Herbalism]] will be in [[Ashes of Creation]].<ref>[[File:crafting.jpg|350px]]</ref> |
Версия от 07:03, 29 ноября 2017
Добыча ресурсов is one of the artisan classes in Ashes of Creation.[1]
- What can be gathered is discovered by trial and error and learning their visuals.
- Gathering within a node's Зона влияния (ZOI) will contribute to its experience growth.
- Рыбалка is confirmed part of the gathering artisan class.[3]
- There won't be AFK fishing.
- Травничество will be in Ashes of Creation.[4]
Ресурсы
Gatherable resources occur in locations where you would expect them to be organically.[5]
- Resources exist as a cluster and last until the full resource is depleted.
- Once a resource is depleted from one location it may respawn somewhere else.
- Some resources may respawn on a cooldown basis.
- Resources won't be locked to the node system.
- Resources that can be gathered do not highlight as gatherable.[1]
- Some unique resources may be monsters in disguise or have monsters defending them.[2]