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There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[1]
- There will be subtle ways that players will acquire knowledge that something is to be done in an area.[1]
Quest givers
Maho, Streamweaver quest giver outside of the
Miraleth node in
Alpha-2.
[2] As opposed to what we may be used to in other MMOs where you see giant question marks or exclamation points, we've gone a little bit more subtle with the way that certain NPCs reflect their dialogue or quest availability. There's a slight shimmer that exists over the name and their color: Green represents quest logs- quest paths and then the gold represents the shops.[3] – Steven Sharif
- When there is an ability to kill a NPC, there should be a good reason for killing that NPC; and denying content to other players is not necessarily a good reason. So, the quest givers themselves are not killable.[5] – Steven Sharif
List of quest givers
| В этом разделе содержится информация из тестирования Alpha-1. Он будет обновляться по мере поступления новой информации. |
Alpha-2 work-in-progress
quest dialog designed by
Colby Marchi.
[7] When you're servicing multiple dialogue trees that have many different options, this approach is really conducive to keeping those options front-and-center to the player: letting them see that and navigating through the dialogue tree with a very easy to interact with quest window.[7] – Steven Sharif
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