Template:Dungeons: различия между версиями
Перейти к навигации
Перейти к поиску
Lex (обсуждение | вклад) (Created) |
Lex (обсуждение | вклад) (Add info and citation) |
||
Строка 3: | Строка 3: | ||
[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly open-world.{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}} | [[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly open-world.{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}} | ||
+ | |||
+ | * [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|27 September 2018|43m21|DABir_vvMfY}} | ||
+ | * [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|27 September 2018|43m21|DABir_vvMfY}} | ||
<blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | <blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | ||
+ | |||
+ | <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote> |
Версия от 03:03, 29 сентября 2018
Dungeons in Ashes of Creation will range in size and will be mostly open-world.[4][5]
- Открытый мир dungeons will be populated to facilitate multiple groups within the dungeon.[6]
- Instanced dungeons will also be present and will cater for solo and group questlines.[6]
There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[4] – Jeffrey Bard
Half the problem won't just be solving the dungeon, it will be solving other players too.[6] – Jeffrey Bard