Template:Dungeons: различия между версиями
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[[File:Alpha-1 dungeon boss.mp4|thumb|450px|start=2|[[Alpha-1]] [[Dungeons|dungeon]] [[Bosses|boss]].{{livestream|22 May 2017|1h53m32|dT7KJT_NYEk}}]] | [[File:Alpha-1 dungeon boss.mp4|thumb|450px|start=2|[[Alpha-1]] [[Dungeons|dungeon]] [[Bosses|boss]].{{livestream|22 May 2017|1h53m32|dT7KJT_NYEk}}]] | ||
[[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}]] | [[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}]] | ||
− | [[File:dungeons-leak- | + | [[File:dungeons-leak-2.jpg|thumb|450px|[[Alpha-1]] [[Dungeons|dungeon]] [[Concept art|concept]] by [[Michael Bacon]].{{quote|dungeons-leak.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/697905323763302460}}]] |
[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}} | [[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}} |
Версия от 20:47, 9 апреля 2020
Dungeons in Ashes of Creation will range in size and will be mostly open-world.[5][6]
- Открытый мир dungeons will be populated to facilitate multiple groups within the dungeon.[7]
- Instanced dungeons will also be present and will cater for solo and group questlines.[7]
There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[5] – Jeffrey Bard
Half the problem won't just be solving the dungeon, it will be solving other players too.[7] – Jeffrey Bard
- ↑ Прямая трансляция, 2017-05-22 (1:53:32).
- ↑ Прямая трансляция, 2018-01-18 (16:34).
- ↑ Прямая трансляция, 2018-02-09 (4:42).
- ↑
- ↑ 5.0 5.1 Прямая трансляция, 2017-06-01 (39:21).
- ↑ Прямая трансляция, 2017-05-22 (20:59).
- ↑ 7.0 7.1 7.2 Прямая трансляция, 2018-09-27 (43:21).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 Прямая трансляция, 2020-03-28 (1:48:36).