Template:Dungeons: различия между версиями

Wiki созданная сообществом Ashes of Creation
Перейти к навигации Перейти к поиску
(Change image)
(Add info and quote)
Строка 13: Строка 13:
  
 
<blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
 
<blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
 +
 +
Dungeon difficulty will increase the further a player ventures into the dungeon.{{livestream|30 April 2020|1h32m06|UPqLl_e3nxw}}
 +
* [[Mobs]] and mob mechanics will become more difficult.{{livestream|30 April 2020|1h32m06|UPqLl_e3nxw}}
 +
* Terrain and environmental dangers will increase.{{livestream|30 April 2020|1h32m06|UPqLl_e3nxw}}
 +
 +
<blockquote>''Deeper darker types of interactions will be found deeper in the dungeon.''{{livestream|30 April 2020|1h32m06|UPqLl_e3nxw}}{{ndash|[[Steven Sharif]]}}</blockquote>

Версия от 02:18, 1 мая 2020

Dungeons in Ashes of Creation will range in size and will be mostly open-world.[5][6]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[5]Jeffrey Bard

Half the problem won't just be solving the dungeon, it will be solving other players too.[7]Jeffrey Bard

Dungeon difficulty will increase the further a player ventures into the dungeon.[10]

  • Монстры and mob mechanics will become more difficult.[10]
  • Terrain and environmental dangers will increase.[10]

Deeper darker types of interactions will be found deeper in the dungeon.[10]Steven Sharif