Template:Dungeons: различия между версиями
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+ | [[File:Alpha-1 dungeon boss.mp4|thumb|450px|start=2|[[Alpha-1]] [[Dungeons|dungeon]] [[Bosses|boss]].{{livestream|22 May 2017|1h53m32|dT7KJT_NYEk}}]] | ||
[[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}]] | [[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}]] | ||
[[File:vlcsnap-2017-11-18-13h48m51s632.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] | [[File:vlcsnap-2017-11-18-13h48m51s632.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] | ||
− | [[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly open-world.{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}} | + | [[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}} |
* [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|27 September 2018|43m21|DABir_vvMfY}} | * [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|27 September 2018|43m21|DABir_vvMfY}} |
Версия от 19:38, 28 марта 2020
Dungeons in Ashes of Creation will range in size and will be mostly open-world.[5][6]
- Открытый мир dungeons will be populated to facilitate multiple groups within the dungeon.[7]
- Instanced dungeons will also be present and will cater for solo and group questlines.[7]
There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[5] – Jeffrey Bard
Half the problem won't just be solving the dungeon, it will be solving other players too.[7] – Jeffrey Bard
- ↑ Прямая трансляция, 2017-05-22 (1:53:32).
- ↑ Прямая трансляция, 2018-01-18 (16:34).
- ↑ Прямая трансляция, 2018-02-09 (4:42).
- ↑ Прямая трансляция, 2017-11-17 (17:50).
- ↑ 5.0 5.1 Прямая трансляция, 2017-06-01 (39:21).
- ↑ Прямая трансляция, 2017-05-22 (20:59).
- ↑ 7.0 7.1 7.2 Прямая трансляция, 2018-09-27 (43:21).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 Прямая трансляция, 2020-03-28 (1:48:36).