Template:Looting: различия между версиями

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[[File:CLIP2023-01-27-Video-16:44.mp4|thumb|450px|start=0|end=20|[[Alpha-2]] [[Looting|looting]] [[UI]] preview.{{video|2023-01-27|16m44|DwWK9HJNJRQ}} <blockquote>''In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.''{{video|2023-01-27|16m44|DwWK9HJNJRQ}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:CLIP2023-01-27-Video-16:44.mp4|thumb||start=0|end=20|[[Alpha-2]] [[Looting|looting]] [[UI]] preview.{{video|2023-01-27|16m44|DwWK9HJNJRQ}} <blockquote>''In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.''{{video|2023-01-27|16m44|DwWK9HJNJRQ}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
[[File:SS2023-01-27-Video-32-47.24.png|thumb|450px|[[Alpha-2]] vote to change [[Loot|loot]] allocation method [[UI]].{{video|2023-01-27|32m01|DwWK9HJNJRQ}}]]
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[[File:SS2023-01-27-Video-32-47.24.png|thumb||[[Alpha-2]] vote to change [[Loot|loot]] allocation method [[UI]].{{video|2023-01-27|32m01|DwWK9HJNJRQ}}]]
  
 
[[Ashes of Creation]] intends to use traditional [[Looting|loot rules]], selected by the [[Group dynamics|party]] or [[Raids|raid]] leader.{{livestream|2020-11-30|1h01m40|8c7Y-D5R0IY}}{{livestream|2020-07-25|1h24m56|KtVUiS7yAHE}}{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}}
 
[[Ashes of Creation]] intends to use traditional [[Looting|loot rules]], selected by the [[Group dynamics|party]] or [[Raids|raid]] leader.{{livestream|2020-11-30|1h01m40|8c7Y-D5R0IY}}{{livestream|2020-07-25|1h24m56|KtVUiS7yAHE}}{{web|https://www.ashesofcreation.com/news/group-dynamics/|Group dynamics blog.}}

Текущая версия от 22:07, 22 сентября 2023

Alpha-2 looting UI preview.[1]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[1]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[2]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[3][4][5]

  • Group loot rules are defined on a per-rarity basis.[1]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[2]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[6]
  • There won't be auto-looting pets.[7]
  • It will be possible to kick a player from a party prior to them acquiring loot.[8]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[8]Steven Sharif
Free-for-all.[5]
  • Whoever is first to loot gets the loot.[3]
Lootmaster.[1][5]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[5]
Round-robin.[1][5]
Need or greed.[1][5]
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
Bidding system.[5]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[5]
    • The highest bidder wins the item.[5]
    • The gold then goes into a pool that is split among the rest of the party members.[5]
  • 1.0 1.1 1.2 1.3 1.4 1.5 Видео, 2023-01-27 (16:44).
  • 2.0 2.1 Видео, 2023-01-27 (32:01).
  • 3.0 3.1 Прямая трансляция, 2020-11-30 (1:01:40).
  • Прямая трансляция, 2020-07-25 (1:24:56).
  • 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Group dynamics blog.
  • Прямая трансляция, 2023-01-27 (1:08:06).
  • Прямая трансляция, 2022-04-29 (1:04:52).
  • 8.0 8.1 Прямая трансляция, 2023-05-31 (1:07:45).
  • Прямая трансляция, 2020-11-30 (1:12:03).