Template:Dungeons: различия между версиями
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[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}} | [[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|1 June 2017|39m21|zlcA95B122w}}{{livestream|22 May 2017|20m59|dT7KJT_NYEk}} | ||
− | * [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|27 | + | * [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|2018-09-27|43m21|DABir_vvMfY}} |
** 80% of dungeons will be open world.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|2020-03-28|1h48m36|d6MJfCNq8uI}} | ** 80% of dungeons will be open world.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|2020-03-28|1h48m36|d6MJfCNq8uI}} | ||
− | * [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|27 | + | * [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|2018-09-27|43m21|DABir_vvMfY}} |
** 20% of dungeons will be instanced.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|2020-03-28|1h48m36|d6MJfCNq8uI}} | ** 20% of dungeons will be instanced.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|2020-03-28|1h48m36|d6MJfCNq8uI}} | ||
<blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | <blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | ||
− | <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|27 | + | <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|2018-09-27|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote> |
Dungeon difficulty will increase the further a player ventures into the dungeon.{{livestream|30 April 2020|1h32m06|UPqLl_e3nxw}} | Dungeon difficulty will increase the further a player ventures into the dungeon.{{livestream|30 April 2020|1h32m06|UPqLl_e3nxw}} |
Версия от 12:06, 29 августа 2022
Dungeons in Ashes of Creation will range in size and will be mostly open-world.[4][5]
- Открытый мир dungeons will be populated to facilitate multiple groups within the dungeon.[6]
- Instanced dungeons will also be present and will cater for solo and group questlines.[6]
There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[4] – Jeffrey Bard
Half the problem won't just be solving the dungeon, it will be solving other players too.[6] – Jeffrey Bard
Dungeon difficulty will increase the further a player ventures into the dungeon.[9]
- Монстры and mob mechanics will become more difficult.[9]
- Terrain and environmental dangers will increase.[9]
Deeper darker types of interactions will be found deeper in the dungeon.[9] – Steven Sharif
There are approximately 6 or 7 dungeons in Alpha-1.[10]
- One will almost be raid-level difficulty.[10]