Template:Dungeons: различия между версиями
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<blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|2018-09-27|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|2018-09-27|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | ||
− | Dungeon difficulty will increase the further a player ventures into the dungeon.{{livestream|30 | + | Dungeon difficulty will increase the further a player ventures into the dungeon.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}} |
− | * [[Mobs]] and mob mechanics will become more difficult.{{livestream|30 | + | * [[Mobs]] and mob mechanics will become more difficult.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}} |
− | * Terrain and environmental dangers will increase.{{livestream|30 | + | * Terrain and environmental dangers will increase.{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}} |
− | <blockquote>''Deeper darker types of interactions will be found deeper in the dungeon.''{{livestream|30 | + | <blockquote>''Deeper darker types of interactions will be found deeper in the dungeon.''{{livestream|2020-04-30|1h32m06|UPqLl_e3nxw}}{{ndash|[[Steven Sharif]]}}</blockquote> |
There are approximately 6 or 7 [[Dungeons|dungeons]] in [[Alpha-1]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | There are approximately 6 or 7 [[Dungeons|dungeons]] in [[Alpha-1]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ||
* One will almost be [[Raids|raid-level]] difficulty.{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | * One will almost be [[Raids|raid-level]] difficulty.{{livestream|2021-03-26|39m08|HD5WKztW0S4}} |
Версия от 12:23, 29 августа 2022
Dungeons in Ashes of Creation will range in size and will be mostly open-world.[4][5]
- Открытый мир dungeons will be populated to facilitate multiple groups within the dungeon.[6]
- Instanced dungeons will also be present and will cater for solo and group questlines.[6]
There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[4] – Jeffrey Bard
Half the problem won't just be solving the dungeon, it will be solving other players too.[6] – Jeffrey Bard
Dungeon difficulty will increase the further a player ventures into the dungeon.[9]
- Монстры and mob mechanics will become more difficult.[9]
- Terrain and environmental dangers will increase.[9]
Deeper darker types of interactions will be found deeper in the dungeon.[9] – Steven Sharif
There are approximately 6 or 7 dungeons in Alpha-1.[10]
- One will almost be raid-level difficulty.[10]