Template:Dungeons: различия между версиями

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[[File:E6vdJ7yXIAMkzFO.png|thumb|450px|[[Dünzenkell Crypt]] [[Open world|open-world]] [[Dünir]] [[Dungeons|dungeon]] in [[Alpha-1]].{{web|https://twitter.com/AshesofCreation/status/1417469673050890244|Twitter - The way is shut! Trapped in this dwarven crypt.}} <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|2018-09-27|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]</blockquote>}}]]
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[[File:E6vdJ7yXIAMkzFO.png|thumb||[[Dünzenkell Crypt]] [[Open world|open-world]] [[Dünir]] [[Dungeons|dungeon]] in [[Alpha-1]].{{web|https://twitter.com/AshesofCreation/status/1417469673050890244|Twitter - The way is shut! Trapped in this dwarven crypt.}} <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|2018-09-27|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]</blockquote>}}]]
[[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|2018-01-18|16m34|mD1q3aTRcPY}}{{livestream|2018-02-9|4m42|w8eehrdIIXI}}]]
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[[File:Alpha0Dungeon.mp4|thumb||[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|2018-01-18|16m34|mD1q3aTRcPY}}{{livestream|2018-02-9|4m42|w8eehrdIIXI}}]]
  
 
[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|2017-06-1|39m21|zlcA95B122w}}{{livestream|2017-05-22|20m59|dT7KJT_NYEk}}
 
[[Dungeons]] in [[Ashes of Creation]] will range in size and will be mostly [[Open world|open-world]].{{livestream|2017-06-1|39m21|zlcA95B122w}}{{livestream|2017-05-22|20m59|dT7KJT_NYEk}}

Текущая версия от 21:37, 22 сентября 2023

Dünzenkell Crypt open-world Дюнир dungeon in Alpha-1.[1]

Half the problem won't just be solving the dungeon, it will be solving other players too.[2]Jeffrey Bard

Dungeons in Ashes of Creation will range in size and will be mostly open-world.[5][6]

Different tiers and types of dungeon content will be more or less relevant to specific groups or class compositions.[9]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[5]Jeffrey Bard

Dungeon difficulty will increase the further a player ventures into the dungeon.[10]

  • Монстры and mob mechanics will become more difficult.[10]
  • Terrain and environmental dangers will increase.[10]
Deeper darker types of interactions will be found deeper in the dungeon.[10]Steven Sharif

There were 13 dungeons in Alpha-1.[11] Originally this was estimated to be 6 or 7.[12]