Template:Player corruption/zh: различия между версиями

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[[File:ss-2020-12-19-00 05 29-00006.png|thumb|450px| [[Alpha-1]] 預覽 — [[Player corruption|腐化玩家]]。{{video|31 May 2020|5m29|fkwaYLOuw2s}} <blockquote>''When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.''{{podcast|23 April 2018|51m31|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:ss-2020-12-19-00 05 29-00006.png|thumb|450px| [[Alpha-1]] 預覽 — [[Player corruption|腐化玩家]]。{{video|31 May 2020|5m29|fkwaYLOuw2s}} <blockquote>''累積腐化時,你有機會失去完整的道具、武器、護甲之類難以入手的物品。另外,為了防止玩家創建一個 PvP 專用角色,擊殺愈多玩家,將會累積愈多腐化,PvP 能力亦會愈低。若你在野外擊殺了大概二十個玩家... 你將再無法進行 PvP,你將需要做點事來移除腐化。另一方面是,擊殺等級遠低於你的非戰鬥員玩家時,你將會獲得較多腐化,以致於你不會想擊殺一名等級一的玩家。''{{podcast|23 April 2018|51m31|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
 
[[Combatant|戰鬥員]] <span style="color:white; background:indigo">(紫色)</span> 玩家進行 [[PvP]] 擊殺[[Non-combatant|非戰鬥員]] <span style="color:white; background:green">(綠色)</span> 玩家時,會被[[Player flagging|標記]]成[[Player corruption|腐化]] <span style="color:white; background:red">(紅色)</span>。{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
 
[[Combatant|戰鬥員]] <span style="color:white; background:indigo">(紫色)</span> 玩家進行 [[PvP]] 擊殺[[Non-combatant|非戰鬥員]] <span style="color:white; background:green">(綠色)</span> 玩家時,會被[[Player flagging|標記]]成[[Player corruption|腐化]] <span style="color:white; background:red">(紅色)</span>。{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
  
 
* 擊殺愈多非戰鬥員玩家,腐化值愈高。{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
* 擊殺愈多非戰鬥員玩家,腐化值愈高。{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
: ''沒有風險之下獲得的獎勵都是毫無意義的... 腐化只是用來代表風險。''{{quote|corruption2.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305498635217666059}}{{ndash|[[Steven Sharif]]}}
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: ''沒有風險之下獲得的獎勵都是毫無意義的... 腐化一詞只是用來代表風險。''{{quote|corruption2.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305498635217666059}}{{ndash|[[Steven Sharif]]}}
 
* 雙方[[Leveling|等級]]差距愈大,腐化值增加得愈多。{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
* 雙方[[Leveling|等級]]差距愈大,腐化值增加得愈多。{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
: ''因為只有是隊友才能看見對方的生命值,你將不能準確預測多少傷害會擊殺目標玩家,這便是另一個增加風險的因素。''{{livestream|30 January 2020|1h40m48|O1KhYxEKdgA}}{{ndash|[[Steven Sharif]]}}
 
: ''因為只有是隊友才能看見對方的生命值,你將不能準確預測多少傷害會擊殺目標玩家,這便是另一個增加風險的因素。''{{livestream|30 January 2020|1h40m48|O1KhYxEKdgA}}{{ndash|[[Steven Sharif]]}}
 
* 腐化值伴隨着腐化懲罰。{{quote|corruption.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307318894849425408}} 腐化值愈高:
 
* 腐化值伴隨着腐化懲罰。{{quote|corruption.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307318894849425408}} 腐化值愈高:
** [[Skills|技能]]及[[Stats|數值]]的減益效果愈大 ([[Health|生命值]]、[[Mana|法力]]、[[Gear|裝備]]耐久度下降),直到腐化玩家最終變得無法戰鬥。{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} 這效果只影響 [[PvP]] [[Combat|戰鬥]]。{{interview|11 May 2018|5m05|ZnoHtzaQeMs}}
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** [[Skills|技能]]及[[Stats|數值]]的減弱效果愈大 ([[Health|生命值]]、[[Mana|法力]]、[[Gear|裝備]]耐久度下降),持續到腐化玩家最終變得無法戰鬥。{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} 這效果只影響 [[PvP]] [[Combat|戰鬥]]。{{interview|11 May 2018|5m05|ZnoHtzaQeMs}}
*: ''If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.''{{podcast|11 April 2021|38m31|kP-lOFzYkCM}}{{ndash|[[Steven Sharif]]}}
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*: ''連續擊殺十名玩家時,你或會開始感到技能的效果大大減弱。在能夠實際測試這個設計和相關設定前,我不想提供任何實際數字或曲線,避免玩家進行推論演算。可是能力減弱背後的目的不是要限制玩家遊戲的樂趣,而是將「互相讓步」和「風險與回報」融入遊戲:不斷累積腐化的風險不僅是掉落裝備和受到更嚴重的死亡懲罰,更是會漸漸失去進行 PvP 的能力。''{{podcast|11 April 2021|38m31|kP-lOFzYkCM}}{{ndash|[[Steven Sharif]]}}
 
** [[Player death|死亡]]時,背包內的[[Resources|原材料]]和[[Gear|裝備]] ([[Weapons|武器]]和[[Armor|裝甲]])的掉落機會愈高。{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{livestream|17 November 2017|35m20|EAG9mS0U4NQ}}
 
** [[Player death|死亡]]時,背包內的[[Resources|原材料]]和[[Gear|裝備]] ([[Weapons|武器]]和[[Armor|裝甲]])的掉落機會愈高。{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{livestream|17 November 2017|35m20|EAG9mS0U4NQ}}
*:''The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.''{{livestream|22 May 2017|42m33|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}
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*:''累積愈多腐化,PvP 能力減弱效果愈大,且最終將會失去所有裝備,PvP 能力亦會大大減低。''{{livestream|22 May 2017|42m33|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}
 
* 腐化效果將會顯示在角色身上。{{interview|February 2017|39m33|UahE4Wjz-ZI}}
 
* 腐化效果將會顯示在角色身上。{{interview|February 2017|39m33|UahE4Wjz-ZI}}
* 非戰鬥員即使攻擊腐化玩家,也不會被[[Player flagging|標記]成戰鬥員。{{interview|27 April 2017|0m17|hCjamiTtvTo}}
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* 非戰鬥員即使攻擊腐化玩家,也不會被[[Player flagging|標記]]成戰鬥員。{{interview|27 April 2017|0m17|hCjamiTtvTo}}
 
* 腐化玩家身處的位置將會顯示在]的[[World map|地圖]]上。{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
 
* 腐化玩家身處的位置將會顯示在]的[[World map|地圖]]上。{{interview|18 July 2020|41m54|8AeuqaELjFg}}{{quote|pvp flagging.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305856566463168522}}
 
* 腐化玩家擊殺[[Bounty hunters|賞金獵人]]時,將不會增加腐化值。{{quote|steven-bounty-hunters-1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/733712955832795296}}{{interview|27 April 2017|1m18|hCjamiTtvTo}}
 
* 腐化玩家擊殺[[Bounty hunters|賞金獵人]]時,將不會增加腐化值。{{quote|steven-bounty-hunters-1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/733712955832795296}}{{interview|27 April 2017|1m18|hCjamiTtvTo}}
** 與賞金獵人戰鬥時,腐化玩家將不受戰鬥懲罰影響。Corrupted player's combat penalties do not apply when battling bounty hunters.{{quote|steven-bounty-hunters-1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/733712955832795296}}
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** 與賞金獵人戰鬥時,腐化玩家將不受戰鬥懲罰影響。{{quote|steven-bounty-hunters-1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/733712955832795296}}
 
* [[Player corruption|腐化玩家]]將無法進行[[Player to player trading|交易]]、以及存放物品到[[Warehouses|公共倉庫]]。{{livestream|30 April 2021|1h14m49|tpieQoKYOjE}}
 
* [[Player corruption|腐化玩家]]將無法進行[[Player to player trading|交易]]、以及存放物品到[[Warehouses|公共倉庫]]。{{livestream|30 April 2021|1h14m49|tpieQoKYOjE}}
 
** 但腐化玩家將可以使用其[[Freeholds|個人土地房]]的[[Storage|倉庫]]。{{livestream|30 April 2021|1h14m49|tpieQoKYOjE}}
 
** 但腐化玩家將可以使用其[[Freeholds|個人土地房]]的[[Storage|倉庫]]。{{livestream|30 April 2021|1h14m49|tpieQoKYOjE}}

Версия от 14:32, 13 сентября 2021

Alpha-1 預覽 — 腐化玩家[1]

累積腐化時,你有機會失去完整的道具、武器、護甲之類難以入手的物品。另外,為了防止玩家創建一個 PvP 專用角色,擊殺愈多玩家,將會累積愈多腐化,PvP 能力亦會愈低。若你在野外擊殺了大概二十個玩家... 你將再無法進行 PvP,你將需要做點事來移除腐化。另一方面是,擊殺等級遠低於你的非戰鬥員玩家時,你將會獲得較多腐化,以致於你不會想擊殺一名等級一的玩家。[2]Steven Sharif

戰鬥員 (紫色) 玩家進行 PvP 擊殺非戰鬥員 (綠色) 玩家時,會被標記腐化 (紅色)[3]

  • 擊殺愈多非戰鬥員玩家,腐化值愈高。[4][5]
沒有風險之下獲得的獎勵都是毫無意義的... 腐化一詞只是用來代表風險。[6]Steven Sharif
  • 雙方等級差距愈大,腐化值增加得愈多。[4][5]
因為只有是隊友才能看見對方的生命值,你將不能準確預測多少傷害會擊殺目標玩家,這便是另一個增加風險的因素。[7]Steven Sharif
  • 腐化值伴隨着腐化懲罰。[8] 腐化值愈高:
    連續擊殺十名玩家時,你或會開始感到技能的效果大大減弱。在能夠實際測試這個設計和相關設定前,我不想提供任何實際數字或曲線,避免玩家進行推論演算。可是能力減弱背後的目的不是要限制玩家遊戲的樂趣,而是將「互相讓步」和「風險與回報」融入遊戲:不斷累積腐化的風險不僅是掉落裝備和受到更嚴重的死亡懲罰,更是會漸漸失去進行 PvP 的能力。[11]Steven Sharif
    累積愈多腐化,PvP 能力減弱效果愈大,且最終將會失去所有裝備,PvP 能力亦會大大減低。[13]Steven Sharif
  • 腐化效果將會顯示在角色身上。[14]
  • 非戰鬥員即使攻擊腐化玩家,也不會被標記成戰鬥員。[15]
  • 腐化玩家身處的位置將會顯示在]的地圖上。[4][3]
  • 腐化玩家擊殺賞金獵人時,將不會增加腐化值。[16][17]
    • 與賞金獵人戰鬥時,腐化玩家將不受戰鬥懲罰影響。[16]
  • 腐化玩家將無法進行交易、以及存放物品到公共倉庫[18]
  • Видео, 2020-05-31 (5:29).
  • Подкаст, 2018-04-23 (51:31).
  • 3.0 3.1 pvp flagging.png
  • 4.0 4.1 4.2 4.3 Интервью, 2020-07-18 (41:54).
  • 5.0 5.1 MMOGames interview, January 2017
  • corruption2.jpg
  • Прямая трансляция, 2020-01-30 (1:40:48).
  • corruption.jpg
  • Подкаст, 2017-05-05 (43:05).
  • Интервью, 2018-05-11 (5:05).
  • Подкаст, 2021-04-11 (38:31).
  • Прямая трансляция, 2017-11-17 (35:20).
  • Прямая трансляция, 2017-05-22 (42:33).
  • Интервью, 2017-02-01 (39:33).
  • Интервью, 2017-04-27 (0:17).
  • 16.0 16.1 steven-bounty-hunters-1.png
  • Интервью, 2017-04-27 (1:18).
  • 18.0 18.1 Прямая трансляция, 2021-04-30 (1:14:49).