Requisition agents

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Buy order fulfillment work-in-progress UI.[1]

Requisition agents are Неигровые персонажи that enable players to fulfill buy orders.[1]

Buy orders

Alpha-2 Buy orders.[2][3]

Buy orders are instrumental in the activities that a node participates in.[4]Steven Sharif

Alpha-2 Node treasury work-in-progress UI showing a buy order for a node commodity used in building a Smithy.[5]

We're gonna build a Forge today, or a Smithy- we renamed it: it's not a forge anymore- and we need bins of stone for it.[5]Chris Justo

Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[2][6]

When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[9]Steven Sharif
Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[4]Steven Sharif
  • If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[10]
If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[10]Steven Sharif
  • Players will be able to view buy orders that are listed at nodes around the world.[12]
Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[12]Steven Sharif
A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[13]Chris Justo

Node reputation

Хорошие действия, такие как участие в строительстве цивилизации, могут привести к тому, что этот персонаж получит положительную репутацию Узла. Предпринятые плохие действия, такие как провал определенных квестов, могут привести к получению отрицательной репутации. Эта репутация приобретается или теряется в зависимости от узла.[14]

  • Неигровые персонажи могут по-разному реагировать на игроков в зависимости от их репутации узла.[14][15]
  • Отрицательная репутация также может открывать определенные линии квестов в которых заинтересованы более темная и захудалая сторона мира.[14]
  • Чрезмерно отрицательная репутация может привести к тому, что персонаж будет считаться «врагом государства» узла.[14]

Чем больше задач, связанных с добрым мировоззрением или строительством цивилизации, которые вы выполняете, тем выше положительная репутация. Но если у вас низкая или плохая репутация, вы можете считаться врагом государства узла. Вас могут счесть плохим игроком, и это может повысить цены для вас, но это также может открыть определенные линии квестов, в которых заинтересованы более темная, более захудалая сторона мира. [14]Steven Sharif

Визуальные эффекты

Смотрите также

Ссылки