User interface: различия между версиями

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The developers aim to provide a variety of camera options. No specific details are confirmed.<ref name="livestream-17-May-2017-35:41">[https://youtu.be/_fPIP8uu6Pc?t=35m41s Livestream, 17 May 2017 (35:41).]</ref>
 
The developers aim to provide a variety of camera options. No specific details are confirmed.<ref name="livestream-17-May-2017-35:41">[https://youtu.be/_fPIP8uu6Pc?t=35m41s Livestream, 17 May 2017 (35:41).]</ref>
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== UI settings ==
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UI settings are able to be saved locally.<ref name="livestream-26-May-2017-5:06">[https://youtu.be/R0Bk-UelR4k?t=5m06s Livestream, 26 May 2017 (5:06).]</ref>
  
 
== Accessibility settings ==
 
== Accessibility settings ==

Версия от 07:41, 26 октября 2017

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Pre-alpha unpolished UI screenshots.[1]

The Ashes of Creation user interface is built with customization in mind.[3]

Control settings

Players will be able to customize their keyboard control scheme.[4]

  • Controller support has not been determined.

Camera settings

The developers aim to provide a variety of camera options. No specific details are confirmed.[5]


UI settings

UI settings are able to be saved locally.[6]

Accessibility settings

There will be settings to aid colorblind players.[7]

Аддоны и моды

Addons will not be allowed, in general.[3]

  • The developers don't want addons/mods to be necessary to experience the game.
  • The developers believe that parsers (DPS meters) can have negative effects.
  • The design of the game API is still under consideration.[9]

In-game chat

Alpha-1 work-in-progress chat interface.[10]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![10]

In-game text chat channels.
Channel Command
Local chat.[11][12] /say.[13]
Shout.[11][12] /yell.[13]
Party.[11][12] /party.[13]
Raid.[11][12]
Guild.[11][12]
Private messages (PM).[11][12][14] /tell (playername).[13]
Tavern.[15]
Node citizen chat.[16][17][11][12][18]
Global (Enabled for Alpha-1 testing).[13] /global.[13]
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.

Importing images

No image import functionality is planned for sails, shields and cloaks.[19]

  • Emblems and symbols will be able to be designed in-game.

Logging out

There will be a logout delay to prevent players from immediately logging out of combat.[20]

Multi-boxing

Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.[21]

Смотрите также

Ссылки