Weapon classes
(перенаправлено с «Slashing weapons»)
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Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation may deal different types of physical damage.[2][3]
Damage types
Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[4]
- Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[5] – Tradd Thompson
- Magic damage is mitigated by cloth armor (light armor).[6][4][7][8]
- Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[5][9]
- Physical damage is mitigated by plate armor (heavy armor).[4]
- Different classes of weapons may deal different types of physical damage: Bludgeoning damage, Slashing damage, Piercing damage.[2][3]
- When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[11] – Steven Sharif
- There is also non-mitigated damage.[4]
- Monsters will have certain types of resistances based on its type.[12][10]
- Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[10] – Steven Sharif
Типы оружия
Оружие разделено поровну на оружие ближнего и дальнего боя.[13]
- Топоры (одноручные и двуручные).[13]
- Луки.[13]
- Дубины.[14]
- Арбалеты.[15]
- Кинжалы.[13]
- Молоты.[16][17]
- Пики.[18]
- Булавы (одноручные и двуручные).[13]
- Сферы.[13]
- Древковое оружие.[13]
- Зельеметатель.[15]
- Скипетры.[19]
- Щиты.[13]
- Копья (одноручные).[20][21]
- Книги заклинаний.[13]
- Посохи.[13]
- Мечи/Рапиры (одноручные и двуручные).[13][22]
- Жезлы.[23]
Ranged weapons
A character may equip up to two hand weapons and also wear a ranged weapon on their back.[25][26][27]
- Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[25][26]
- There will be a setting to determine if the ranged weapon or main/offhand is the primary weapon to use for Q or left-mouse-button basic attacks.[25][26]
- Rangers do not have a minimum distance requirement for using their ranged weapons.[28] Previously rangers were intended to have a minimum distance requirement.[29]
- Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[30]
- Some Ranger skills require a bow to be equipped.[31]
Melee weapons
Melee weapons and abilities have a maximum range of effect.[33][29]
Weapon weights
Weapon weight refers to how the mass of a weapon affects its performance during combat.[35]
- Light weapons have fewer restrictions on player agency and motion.[36]
- Medium weapons exist on a spectrum between light and heavy weapons.[36]
- Heavy weapons will increasingly lock the player in place during portions of the combat animation.[36]
- There is a balance between player motion and agency as we call it and weapon weightedness- that almost locked-in-place rooted position- the heavier the weapon is, the more restrictions you want to place on that player agency to showcase the rooted effect: That weight- that heavyweight aspect; and so what we've done by presenting you guys with both the dual daggers and the two-handed weapon is we've shown the range between that complete player agency: a player agency in the light weapon attacks that's the dual daggers, and the maximum range of of rootedness or weightedness that's present on the two-handed weapon; and that's the spectrum in which our basic melee combat will exist within. So if there are medium weapon groups that exist in-between there, it's going to be somewhere in between that spectrum.[36] – Steven Sharif
Смотрите также
Ссылки
- ↑ Прямая трансляция, 2021-08-27 (1:04:30).
- ↑ 2.0 2.1 Видео, 2023-08-31 (45:06).
- ↑ 3.0 3.1 Интервью, 2021-02-07 (49:18).
- ↑ 4.0 4.1 4.2 4.3 Интервью, 2020-07-18 (1:02:44).
- ↑ 5.0 5.1 5.2 Видео, 2022-12-02 (19:38).
- ↑ Интервью, 2020-07-18 (1:05:04).
- ↑ Прямая трансляция, 2017-05-24 (27:47).
- ↑ Прямая трансляция, 2018-04-8 (PM) (26:19).
- ↑
- ↑ 10.0 10.1 10.2 Прямая трансляция, 2021-06-25 (1:08:23).
- ↑ Интервью, 2023-09-10 (42:09).
- ↑ [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Прямая трансляция, 2017-05-24 (14:15).
- ↑
- ↑ 15.0 15.1 Прямая трансляция, 2018-05-04 (33:56).
- ↑ Видео, 23 Marchа 2020 (0:41).
- ↑ Прямая трансляция, 2017-07-28 (45:21).
- ↑
- ↑ Прямая трансляция, 2018-05-04 (33:27).
- ↑ Прямая трансляция, 2019-09-27 (1:06:44).
- ↑ Прямая трансляция, 2017-05-24 (18:40).
- ↑
- ↑ Прямая трансляция, 2017-12-15 (59:49).
- ↑ Прямая трансляция, 2023-12-19 (1:40:53).
- ↑ 25.0 25.1 25.2 Подкаст, 2021-09-29 (40:50).
- ↑ 26.0 26.1 26.2 Интервью, 2018-05-11 (16:32).
- ↑ 27.0 27.1
- ↑
- ↑ 29.0 29.1 Прямая трансляция, 2017-06-30 (47:14).
- ↑ Прямая трансляция, 2023-12-19 (1:53:41L5DeC8wIcuM).
- ↑ Прямая трансляция, 2023-12-19 (1:20:41).
- ↑ 32.0 32.1 Прямая трансляция, 2022-12-02 (1:12:19).
- ↑ Видео, 2023-07-28 (23:28).
- ↑ Прямая трансляция, 2022-10-28 (1:29:48).
- ↑ Прямая трансляция, 2022-06-30 (46:30).
- ↑ 36.0 36.1 36.2 36.3 Прямая трансляция, 2022-06-30 (42:29).