Static housing development

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Static housing furnishings and home decorations in an Alpha-1 village node.[1]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[1]Steven Sharif

In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[1][2]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[3]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]

Housing decorations

Players may decorate their player housing and other types of buildings.[6]

  • Houses will be empty when purchased.[7]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[8]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[8]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[9][14][15] For example: You can place only the best furniture in mansion grade in-node housing.[9]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[14]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[16]
  • Players will not be able to alter structural aspects such as windows and walls.[8]
  • There may be decor items that are representative of unique weapons that are available in the game.[17]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[9][18]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[8]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[18]Steven Sharif
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[20][15][21][22][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[23] Currently freeholds may be acquired via auction.[24][25][26][27][28][29]
    • A grace period will occur before the housing becomes available for auction.[23]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[23]
    • At the end of the auction, the highest bidder will win the house.[23]
  • Housing will have a base price that scales with the number of citizens in the node.[30]
    • There is no cap on the price of player-originated housing sales.[31]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[32]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[34]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[30]
  • Players will not be able to exceed their allotment of housing in the game.[40]
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
  • Rental and leasing concepts are under consideration.[40]

Смотрите также

Ссылки

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Видео, 2020-05-31 (47:32).
  2. 2.0 2.1 2.2 2.3 2.4 Node series part II – the Metropolis.
  3. steven-static-housing-same-size.png
  4. Прямая трансляция, 2020-05-29 (36:18).
  5. Видео, 2023-06-30 (10:24).
  6. Прямая трансляция, 2017-11-17 (26:22).
  7. Прямая трансляция, 2020-06-26 (53:20).
  8. 8.0 8.1 8.2 8.3 8.4 Интервью, 2020-07-08 (40:20).
  9. 9.0 9.1 9.2 9.3 Прямая трансляция, 2023-01-27 (1:35:45).
  10. Прямая трансляция, 2020-06-26 (45:32).
  11. Видео, 2020-05-31 (47:32).
  12. Прямая трансляция, 2017-05-24 (29:54).
  13. Прямая трансляция, 2020-05-29 (38:04).
  14. 14.0 14.1 14.2 Прямая трансляция, 2022-01-28 (1:13:55).
  15. 15.0 15.1 15.2 Прямая трансляция, 2020-06-26 (47:32).
  16. Прямая трансляция, 2017-05-22 (56:31).
  17. Прямая трансляция, 2021-06-25 (1:31:04).
  18. 18.0 18.1 Прямая трансляция, 2018-08-17 (10:54).
  19. Прямая трансляция, 2017-05-10 (30:53).
  20. 20.0 20.1 steven-selling-freeholds.png
  21. Прямая трансляция, 2020-06-26 (54:03).
  22. MMOGames interview, January 2017
  23. 23.0 23.1 23.2 23.3 Прямая трансляция, 2017-05-12 (55:01).
  24. 24.0 24.1 Blog: Exploring the Boundless Opportunities of Freeholds.
  25. 25.0 25.1 Прямая трансляция, 2023-06-30 (1:12:07).
  26. 26.0 26.1 Прямая трансляция, 2023-06-30 (14:09).
  27. 27.0 27.1 Прямая трансляция, 2023-06-30 (13:10).
  28. 28.0 28.1 Development Update with Freehold Preview.
  29. 29.0 29.1 Видео, 2023-06-30 (21:22).
  30. 30.0 30.1 Прямая трансляция, 2020-06-26 (53:41).
  31. Интервью, 2020-07-08 (33:34).
  32. Прямая трансляция, 2017-05-12 (52:01).
  33. Прямая трансляция, 2020-06-26 (1:02:12).
  34. 34.0 34.1 Прямая трансляция, 2023-06-30 (1:15:34).
  35. stevenclarification.png
  36. Прямая трансляция, 2017-05-19 (32:23).
  37. steven-freehold-sales.png
  38. Прямая трансляция, 2020-06-26 (56:08).
  39. Прямая трансляция, 2023-06-30 (1:20:20).
  40. 40.0 40.1 Прямая трансляция, 2019-05-30 (1:23:41).