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Template:Castle nodes
Версия от 19:31, 22 августа 2020; Lex (обсуждение | вклад)
Guild castles have three adjacent nodes in close proximity.[3][4]
- Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.[4]
- Castle nodes do not have Citizenship, Zones of Influence, Наделы, Node governments, or Social organizations.[5]
- Castle nodes cannot exceed stage 3 (Деревня).[4]
- Castle nodes are always military node types.[3]
- Each of the dedicated castle nodes is barren at the start of the castle ownership period.[6]
- The guild must develop those nodes to enhance the defenses of the castle.[3]
- It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.[7]
Castle nodes are leveled through questing by the owning guild or alliance guilds.[4]
- Levelling castle nodes is a hastened process compared to regular nodes.[6]
- Using caravans to move supplies during the weeks before a castle siege.[8]
- Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[4]
- Rival guilds will want to destroy supply caravans to prevent them from leveling up the castle and its dedicated nodes.[4]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[4] – Steven Sharif
Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[3]
- Only members of the occupying guild are citizens of these nodes.[9]
- This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.