Климат
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В некоторых природных средах (биомах) климаты будут статичны, а в других будут меняться.[1][4][5]
- Во время таких погодных событий в области их воздействия идентификатор климата скорее всего будет заменён на соответствующий сути события. Чтобы во время торнадо было ветрено, во время снежных штормов холодно. А если в области умеренного климата появится арктический дракон, он принесёт с собой стужу; всё это может взаимодействовать с навыками и способностями или другим функционалом вроде ферм.[7] – Steven Sharif
- В игре будет присутствовать динамическая погода с погодными явлениями различной силы.[1][8]
- Например, смена с моросящего дождя на шторм или обратно, смена со снежного бурана на просто снежную погоду и обратно.
- Определённые способности и профессии (такие как земледелие) могут усиливаться, или же, наоборот, их применение может затрудняться в определённых климатах и во время сезонных погодных событий.[9][1][7][10]
- Климатические эффекты так же могут выступать в роли баффов. Они также могут влиять на навыки, к примеру, ледяная стрела, которую вы применяете в зимнем климате. Эти эффекты могут усиливаться и/или становиться сильнее в этих климатических условиях.[10] – Steven Sharif
- Погодные условия также влияют на сбор ресурсов, транспортные средства, ездовых животных, корабли, сопротивления, площадь применения эффектов и механики боссов.[9][1]
- Изменениями климата также может быть затруднён или заблокирован доступ в подземелья и рейды.[9]
- Позже было указано, что скорее всего погодные условия не будут влиять на таблицы добычи.[9]
- Они воздействуют на урожай и собираемые ресурсы, транспортные средства и ездовых животных, корабли, существ; и таблицы добычи тоже меняются: их поведение может измениться. В определённые сезоны или в погодные системы могут иметь значение некоторые сопротивления и уязвимости или синергии. Прицеливание может изменить радиус области действия, который может увеличиться в случае огненных эффектов, если вы применяете их в середине лета, или может уменьшиться, если вы попали в шторм.[2] – Steven Sharif
Seasons
Seasons affect different zones (environments/biomes) based on their location in the world.[11][12]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[13]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[14] Other biomes will have fixed climates.[4]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[11]
- Events may radically change the current season a zone is in, or elongate it.[6][15] This includes weather changes.[12]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[14]
- Items, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[6][16][12]
- Ocean and underwater areas will not have seasonal changes.[17]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[12] – Steven Sharif
- Different seasons may affect access to various roads.[6][15][12]
- Pathways that are open during summer may be closed during winter.[12]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[6][15][18]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[12]
- Ice will make roads bumpy and slippery.[19]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[20]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[21][22][22][23][24][25]
- Other elemental influences may include Darkness, Light and Planar.[25] The Air Strike ability has a nature based root.[26]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[23]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[27] This affects both PvE and PvP.[10][28]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[29]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[28] – Steven Sharif
Elemental skills
- The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[25] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ball Lightning | Mage | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[30][31][32] | |
Blizzard | Mage | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[33][34][30] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[35][36][37] | |
Cone of Cold | Mage | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[30][38][39] | |
Elemental Empowerment | Mage | Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[40][41] | |
Fireball | Mage | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[42] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[43] | |
Fissure | Mage | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[44] | |
Frostbolt | Mage | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[45][46] | |
Lightning Strike | Mage | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[47][48] | |
Magma Field | Mage | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[49] | |
Meteor | Mage | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[50] | |
Quake | Mage | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[51] | |
Thundering Shot | Ranger | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[52] |
Day/night cycle
Darkness
Darkness as an environmental obstacle is being considered as part of the game mechanics.[54][55]
- The developers are requesting feedback on the intensity of illumination and darkness that will be present in Alpha-2.[53][56][54]
- In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[54] – Steven Sharif
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Видео, 2022-05-27 (2:21).
- ↑ 2.0 2.1 2.2 Видео, 2022-05-27 (9:34).
- ↑ Twitter - Dynamic weather system.
- ↑ 4.0 4.1 Прямая трансляция, 2017-07-18 (36:47).
- ↑ Прямая трансляция, 2017-06-01 (29:33).
- ↑ 6.0 6.1 6.2 6.3 6.4 Подкаст, 2021-04-11 (23:36).
- ↑ 7.0 7.1 Прямая трансляция, 2022-02-25 (1:05:37).
- ↑ Прямая трансляция, 2017-07-28 (41:25).
- ↑ 9.0 9.1 9.2 9.3 Прямая трансляция, 2022-05-27 (1:14:46).
- ↑ 10.0 10.1 10.2 Прямая трансляция, 2020-09-30 (1:04:56).
- ↑ 11.0 11.1 11.2 Прямая трансляция, 2022-04-29 (56:24).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Прямая трансляция, 2017-05-08 (20:27).
- ↑ Прямая трансляция, 2023-03-31 (58:27).
- ↑ 14.0 14.1 Прямая трансляция, 2018-09-27 (41:33).
- ↑ 15.0 15.1 15.2 Прямая трансляция, 2020-06-26 (1:29:06).
- ↑ Прямая трансляция, 2019-07-26 (1:32:40).
- ↑ Прямая трансляция, 2022-09-30 (1:25:56).
- ↑ Our immersive world - Environments.
- ↑
- ↑ Прямая трансляция, 2022-06-30 (1:10:19).
- ↑
- ↑ 22.0 22.1 Прямая трансляция, 2023-04-07 (1:11:14).
- ↑ 23.0 23.1 Интервью, 2020-07-18 (1:05:04).
- ↑ Прямая трансляция, 2017-05-24 (27:47).
- ↑ 25.0 25.1 25.2 Прямая трансляция, 2018-04-8 (PM) (26:19).
- ↑ Видео, 2022-09-30 (15:28).
- ↑ Прямая трансляция, 2024-02-29 (55:34).
- ↑ 28.0 28.1 Прямая трансляция, 2017-06-01 (20:23).
- ↑ Прямая трансляция, 2020-06-26 (1:32:16).
- ↑ 30.0 30.1 30.2 Видео, 2023-09-29 (11:29).
- ↑
- ↑ Видео, 2023-04-28 (7:15).
- ↑ Видео, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Видео, 2023-05-31 (12:12).
- ↑ Видео, 2023-04-28 (17:50).
- ↑
- ↑ Видео, 2023-04-28 (11:22).
- ↑ Видео, 2023-04-28 (14:55).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Видео, 2023-04-28 (15:35).
- ↑
- ↑ Видео, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ 53.0 53.1 53.2 Видео, 2023-11-30 (35:28).
- ↑ 54.0 54.1 54.2 Прямая трансляция, 2022-12-02 (53:01).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Прямая трансляция, 2022-12-02 (1:08:06).