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Node wars: различия между версиями
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− | + | {{Node wars}} | |
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+ | == Node government == | ||
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+ | {{Node government}} | ||
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+ | == Leadership powers == | ||
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+ | {{Leadership powers}} | ||
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+ | == Node politics == | ||
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+ | {{Node politics}} | ||
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+ | == Node sieges == | ||
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+ | {{Node sieges}} | ||
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+ | {{readmore|Node sieges}} | ||
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+ | == See also == | ||
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+ | * [[Nodes]] | ||
+ | * [[Node sieges]] | ||
+ | * [[Node governments]] | ||
+ | * [[Mayors]] | ||
+ | |||
+ | == References == | ||
+ | |||
+ | <references/> | ||
+ | |||
+ | [[Category:Nodes]] |
Версия от 17:42, 11 июня 2019
Node governments may declare war on another node and rally citizens to the cause.[1][2]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[3]
- Social organizations quests will either be cooperative or adversarial based on the war status of their parent nodes.[3]
- Vassal nodes cannot declare a node war on their parent node or any of their vassals.[4]
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.[5]
- Players can kill each other at any time during the war (not only during server prime-time).[5]
- Node wars affect reputation between the nodes.[6][7]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[8] – Steven Sharif
Node government
Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[11][10][12][13]
There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[11] – Steven Sharif
- Mayors.[14]
- Priests, bishops, or acolytes of temples.[11][15][12]
- Social organization positions.[11]
- Patron guild leaders.[12]
- Chief bounty hunter.[12]
Leadership powers
Leadership powers may refer to.
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[16]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[17]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[17] – Steven Sharif
Осады узлов
Осады узлов позволяют игрокам уничтожать узлы,[19] прокладывая путь для развития и доступа к заблокированному контенту в окружающих узлах. Благодаря этой динамике политические раздоры и интриги играют важную роль в устройстве мира.[20]
Осада узлов не будет лёгкой задачей для нападающих. У городов и метрополисов будет значительное оборонительное преимущество.[20]
Если у вас в узле есть дом, и вы не хотите, чтобы он был разрушен, вам необходимо будет защищать этот город![21] – Steven Sharif
Большая часть (~80%) контента в Ashes of Creation представляет собой открытый мир, но в рамках осад замков и узлов могут происходить битвы в инстансах, где определённые группы могут участвовать в небольших, коротких битвах за объекты, за захват определённых точек.[22]
К событиям, основанным на захвате объектов (таким как караваны, войны гильдий и осады узлов) не применяются штрафы за смерть.[23]
Смотрите также
Ссылки
- ↑ Прямая трансляция, 2022-04-29 (27:42).
- ↑ City hall.
- ↑ 3.0 3.1 Интервью, 2020-07-19 (24:34).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 5.0 5.1
- ↑ Blog: Development Update with Village Node.
- ↑ Прямая трансляция, 2023-08-31 (44:21).
- ↑ Видео, 2018-04-05 (41:48).
- ↑ Прямая трансляция, 2020-03-28 (1:02:46).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 11.2 11.3 Прямая трансляция, 2023-09-29 (1:07:01).
- ↑ 12.0 12.1 12.2 12.3 Прямая трансляция, 2019-07-26 (1:20:48).
- ↑ MMOGames interview, January 2017
- ↑ Прямая трансляция, 2017-11-17 (9:49).
- ↑ Прямая трансляция, 2020-07-25 (1:52:45).
- ↑ Прямая трансляция, 2017-05-24 (40:50).
- ↑ 17.0 17.1 Прямая трансляция, 2019-06-28 (1:26:14).
- ↑ Видео, 2016-12-04 (0:02).
- ↑ 19.0 19.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 20.0 20.1 A reactive world - Nodes.
- ↑ Видео, 2017-04-30 (5:31).
- ↑ Прямая трансляция, 2022-01-28 (17:50).
- ↑ Прямая трансляция, 2020-12-22 (1:13:51).