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Naval combat

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[1] – Steven Sharif
Naval combat involves different types of Корабли with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[1][2]
- PvP в море is between ships.[2]
- Naval PvE includes open sea raids and sea-based bosses.[1][2]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[3]
- Ship weapons can damage both players and structures.[4]
- Damage done by ship weapons such as potion launchers will generate threat.[5]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[5]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[6]
- There is a castle located on an island that is only able to be affected by naval combat.[6][7]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[8] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[9]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[10] – Steven Sharif
Naval content will be introduced into Alpha-2 as an update.[12][1][13]
- Naval will be an Alpha-2 in the sense that at after we launch Alpha-2, at some point in Alpha-2, naval will be implemented as an update; and that naval will be the ability to acquire components, construct those components, acquire recipes, construct certain types of ships, navigate those ships on the water, and engage in certain ship-to-ship interactions and ship-to-player interactions and ship-to-content interactions. Now, it won't be the aspect of that, meaning all ships won't be present: all types of those ships, all attachments of those ships. And it will be maybe a little bit janky to start because it's going to be an alpha version of it. But the intent there is to provide the loop where players get to go and interact with content in the ocean. That won't be at the start of Alpha-2, but it will be in Alpha-2.[12] – Steven Sharif
- Naval warfare.[13]
- Naval raid bosses.[1]
- Three ship classes will be present in Alpha-2.[13][14]
PvP в море
Канониры оружейных платформ корабля смогут начать морское PvP-сражение против других кораблей в следующих трёх случаях:[17]
- В ходе события (например, войны между гильдиями или узлами) между сторонами.[17]
- Когда корабль заходит в область, в которой автоматически включается метка участника PvP.[17]
- В результате PvP в открытом мире, используя систему активации меток и скверны.[17]
Ship status effects
Корабли will have status effects based on the weapon types attacking the ship or the encounters that the ship is facing.[18]
Ship weapons
Ship weapons are used for both naval PvP and PvE.[19]
- There will be projectile-based weapons that require leading the target and predicting the movement of the opponent.[19]
- There are faster projectile weapons that have shorter flight times and thus require less prediction, such as harpoons, which impacts a target within within one or two seconds.[19]
- Potion launchers are used in place of canons on ships.[20] These fire slower projectiles that can take upwards of three to five seconds to impact, depending on the angle of the firing.[19]
Guns and gunpowder

The potion launcher idea will be incorporated as part of how cannons operate on ships; and these will be very large potion launchers obviously. The storage of this ammunitions are going to be very important as well... It's not going to be the same potion every time. You can equip the cannon with different types of potions that have different types of effects from a munitions standpoint; and I think that's going to provide a very cool gameplay because as you see the different color of the trail that's coming out of the potion launched, you'll be aware of what your adversary is using and how that affects your ship; and you'll be able to counter based on maneuverability, based on whatever you want to counter that with. I think that's going to present a very interesting dynamic to the attacks with these ships.[20] – Steven Sharif
Gunpowder (black powder) weapons will not be present in Ashes of Creation.[22][23]
- Корабли will utilize a larger form of potion launcher in place of canons. These canons will be able to be equipped with different potions that have different effects.[20]
- I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[22] – Steven Sharif
Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[20][22][24]
As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[24] – Steven Sharif
Ship destructibility
Ship destruction at sea will leave its crew stranded, since ships (excluding Naval caravans) may only be summoned from a port or harbor.[25][26][27]
- There is no "recall" (fast-travel) option to return to shore, however death by drowning will respawn the player on shore but will incur experience debt (and other death penalties).[25]
- We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[25] – Steven Sharif
- If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[28]
- Dynamic destructibility of ships is under consideration.[29]
- I mean traditionally if we did not use dynamic destruction, that what we would use is decals to simulate damage on the ship based on an overall hit point value. At certain hit point values we would swap out the mesh to show a more destructive state potentially; and that and at that point for a user in regards to immersion both are very similar from the immersion factor right?[29] – Steven Sharif
- Trade ships must be destroyed in order to capture the loot from its wreckage.[30]
Визуальные эффекты
2022-01-30
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Прямая трансляция, 2022-03-31 (1:10:43).
- ↑ 2.0 2.1 2.2 Прямая трансляция, 2017-07-28 (47:53).
- ↑ Прямая трансляция, 2022-04-29 (1:03:25).
- ↑
- ↑ 5.0 5.1 Прямая трансляция, 2023-02-24 (1:23:34).
- ↑ 6.0 6.1 Прямая трансляция, 2022-10-14 (58:46).
- ↑
- ↑ Прямая трансляция, 2019-06-28 (1:12:08).
- ↑ Прямая трансляция, 2022-05-27 (1:12:33).
- ↑ Прямая трансляция, 2022-12-02 (1:21:51).
- ↑ Прямая трансляция, 2020-09-30 (41:13).
- ↑ 12.0 12.1 Интервью, 2023-07-09 (1:28:32).
- ↑ 13.0 13.1 13.2 13.3 Подкаст, 2021-09-29 (59:29).
- ↑ Прямая трансляция, 2018-09-27 (54:02).
- ↑ 15.0 15.1 Интервью, 2023-07-09 (1:17:48).
- ↑ Прямая трансляция, 2020-11-30 (24:51).
- ↑ 17.0 17.1 17.2 17.3 Прямая трансляция, 2021-04-30 (1:06:41).
- ↑ Прямая трансляция, 2022-09-30 (1:15:56).
- ↑ 19.0 19.1 19.2 19.3 Прямая трансляция, 2022-10-28 (1:37:22).
- ↑ 20.0 20.1 20.2 20.3 Подкаст, 2021-09-29 (56:50).
- ↑ Ashes of Creation Store: The Gilded Galleon.
- ↑ 22.0 22.1 22.2 22.3 Подкаст, 2020-11-15 (22:22).
- ↑ Прямая трансляция, 2017-06-16 (43:01).
- ↑ 24.0 24.1 24.2 24.3 Интервью, 2018-08-17 (17:57).
- ↑ 25.0 25.1 25.2 Прямая трансляция, 2022-04-29 (1:08:27).
- ↑ Прямая трансляция, 2020-05-29 (1:28:38).
- ↑ Подкаст, 2018-05-11 (11:51).
- ↑ Прямая трансляция, 2023-10-31 (1:27:50).
- ↑ 29.0 29.1 Прямая трансляция, 2019-07-26 (1:07:22).
- ↑ Прямая трансляция, 2018-04-8 (PM) (1:20:03).