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Kings and Queens: различия между версиями

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== Guild castles ==
 
== Guild castles ==
  

Версия от 22:44, 30 ноября 2017

Guild castles

Guild castle Alpha-1 early preview.[1]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[2]

Sword 01 - with logos.png

Five guild castles exist in Ashes of Creation.[3][2][4]

While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[3]Steven Sharif
These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]

Benefits of guild castles

Концепт-арт замка гильдии.[2]

По сути, это взаимные отношения между замком и его узлами. Гражданам замка предоставляются преимущества; и чем дольше замок остается в руках действующей гильдии, тем сильнее становятся эти преимущества. Но в то же время это представляет собой больший стимул для нападения на замок, потому что награды со временем также становятся больше.[1]Steven Sharif

Замки гильдий дают преимущества и трофеи гильдиям, которые их захватывают и контролируют.[1][18]

  • Эти преимущества увеличиваются тем больше, чем дольше гильдия удерживает свой замок.[1]

Есть рычаги и циферблаты, которые представлены как владельцам замков, так и выборным должностным лицам Узлов, чтобы во время своего правления они могли воздействовать и влиять на регион вокруг них.[19]Steven Sharif

Замки гильдий обеспечивают присутствие короля или королевы над узлами в своем регионе.[1][19][20]

Dragons

Dragons (sometimes referred to as Wyrms or Wyrmlings) are able to be used as mounts, others will serve as Неигровые персонажи: Some will be bosses or monsters that players can fight.[25]

We reserved it to very very few people per server, which is also going to make it a lot more meaningful when those flying dragons come into play for certain events.[27]Steven Sharif

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