Addons
Моё решение - не вводить ни аддоны, ни модификации для измерения урона. Я считаю что у нас приняты адекватные меры для предотвращения большинства потенциальных сторонних следящих программ. Я знаю что в этой темы есть голоса с обеих сторон и я уважаю разнообразные мнения, которые вы выражаете.[1] – Steven Sharif
Аддоны/моды, включая аддоны для измерения DPS не будут разрешены в общем случае.[2]
- Разработчики не хотят чтобы аддоны/моды были необходимы для игры.
- Дизайн API игры до сих пор рассматривается.[3]
- Будет доступна интеграция со стриминговыми сервисами, такими как Twitch и некоторые другие, но пока что интеграция не будет доступна через API.[4]
- Разработчики считают что парсеры (измерители DPS) могут иметь негативные эффекты.
Идея состоит в том чтобы внутриигровые системы предоставлялись только разработчиками... Я думаю, мы не хотим иметь возможность использования аддонов.[5] – Steven Sharif
Будут присутствовать доски лидеров.[6]
User interface design
The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[10][8][11]
- Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[10]
- Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[10] – Steven Sharif
- Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[12]
- One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[12] – Colby Marchi
- The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[13]
- One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[13] – Steven Sharif
- It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[14] – Steven Sharif
Combat logs
There are combat logs in Ashes of Creation.[16]
We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[17] – Steven Sharif
Macros
The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[18] – Steven Sharif
Commands
В этом разделе содержится информация из тестирования Alpha-1. Он будет обновляться по мере поступления новой информации. |
Command | Function |
---|---|
/say
|
Chat command.[19] |
/party
|
Chat command.[19] |
/yell
|
Chat command.[19] |
/global
|
Chat command.[19] |
/tell (playername)
|
Chat command.[19] |
/roll
|
Simulates a dice roll.[20] |
/e , /emote , /me [21]
|
Textual emote.[22] Example: /me chuckles
|
Invite a character to join your guild.[23] | |
Add a character to your friends list.[23] |
Системы безопасности
Начиная с альфы-0 для противодействия читерам, эксплойтам, ботам, продаже золота, дупликации предметов и других явлений, влияющих на экономику, в игре будут присутствовать системы безопасности.[24][25][26][27]
- Эти системы собирают данные игроков и помечают ненормальную активность для проверки. В комбинации с функциями сообщений игроками о нарушениях, они в реальном времени генерируют heatmap, обращающую внимание на необычное поведение.[24][27]
- Мы ведь уже встроили в игру с самого начала по сути поведенческие метрики. Итак, в игре, когда игрок делает обычные вещи и получает обычное золото, это все хорошо, но если в учетной записи игрока начинают появляться идентификаторы предметов, которые выходят за рамки нормы, например; большое количество золото или важные легендарные предметы, что он делает в бэкэнде, он этим помечает учетную запись для просмотра, чтобы мы могли посмотреть, откуда взялся этот предмет. Это исходит от известного продавца золота, или от помеченного бота, или от кого-то еще; а потом мы исследуем. Таким образом, мы будем очень жестко относиться к способностям игроков разрушать системы естественной экономики с помощью RMT или ботов.[24] – Steven Sharif
- Игроки, пойманные за использованием читов, будут заблокированы.[27]
Двухфакторная аутентификация
Двухфакторная аутентификация на основе токенов (2FA) может использоваться для Alpha-1.[28]
Game masters
Game masters (GMs) will be present and active on Ashes of Creation servers.[29][30][31][32]
- On the customer service side, we do plan to have in game GMs. We do plan to service people in the best way possible. And we will grow our service team as much as we need as our player base grows.[30] – Margaret Krohn
- The direction that I'm taking Intrepid as a company in is that a significant portion of the revenue created by the game goes into not only creating additional content and updates for the game but also goes into I think caretaking, as I like to call it; and that caretaking is multiple things: It's having active and present GM's on servers. It's having a an interacting community team that is always present and on-call for participating in forum discussions and streams and updates.[32] – Steven Sharif
- There will be a standard escalation system, where different actions are taken based on the seriousness of each infraction. Actions could range anywhere from being stripped (of the illegitimate items or currency) to being banned for a period of time, or being permanently banned.[32]
- Following a standard approach to an escalation system where certain infractions are immediate and automatic bans and some infractions provide a path forward where action is taken that might ban the account or strip the account or provide some chat bans or the ability to play over a week or so... If you buy gold and depending on the seriousness of the infraction you could go anywhere from being stripped and to being banned for a period of time to being permanently banned.[32] – Steven Sharif
- Botters, cheaters, gold sellers, and RMTers, will face harsh penalties from the GM and community teams.[31][27]
- When a player takes their play experience to the point of harassing another player, and doing so on a repetitive basis, in order to diminish their play experience, it is a ticketable offense. If you are following around a streamer or you're following around a player and your intent is to keep them from playing the game or to force them to quit, that is a dirty player mindset. It's a bad player mindset. It's a griefer's mindset. It's not something that's desired in the ecosphere in the community of Ashes of Creation. And as a result, it is a serviceable customer service situation. That is where warnings are given and actions can be taken against the account holder of an individual whose sole purpose is to disrupt and affect negatively the gameplay experience of the game.[30] – Steven Sharif
- Players that work outside of the game design to grief or harass other players are actionable by customer services.[33]
- I believe that so far in development we have demonstrated the level of customer service and community engagement that will be on display after our live launch. You are right however in saying that many of these problems that can arise on the fringe of certain systems will require an active GM support team available to address problems that the user base encounters[35]
- The volunteer moderator program will continue (post-launch).[36]
Multi-boxing
The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[37][38]
- This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[39][40][41][42]
Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[41] – Steven Sharif
Mobile/web application
A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[43][44] Some functionality may come post-launch.[45]
- Crop rotations.[44][45][46]
- Киоски игроков (Kiosks).[45]
- Mayoral duties.[45][47]
- Pay taxes.[45]
- Рыбалка (potentially).[45]
- Parlor games (Tavern games).[45][48]
- World event notifications.[45]
- Node citizenship notifications.[45]
- Дома игроков notifications.[45]
- Guild leadership tools such as calendar notifications is a possible feature.[49]
- Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[49] – Steven Sharif
- Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[45] – Jeffrey Bard
Controller support
The Ashes of Creation MMO is not designed around controller support.[51]
- Ashes of Creation Apocalypse may have controller support.[52]
Controller support will likely be something we work on closer to launch.[53] – Steven Sharif
Accessibility settings
Будут настройки, которые помогут игрокам с цветовой слепотой.[54][55]
- Элементы пользовательского интерфейса будут использовать текстуры и значки, отличающие их, в дополнение к цвету.[54]
Emblem, logo and symbol editor
The user interface will allow emblems, logos and symbols to be designed in-game.[57][58][59]
- Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
- A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[60] – Steven Sharif
- Emblem editor functionality is tentatively planned for Alpha-2.[59]
Смотрите также
Ссылки
- ↑ Ashes of Creation Forums - No Damage Meter?
- ↑ Прямая трансляция, 5 Мая 2017 (20:02).
- ↑ Прямая трансляция, 5 Мая 2017 (21:41).
- ↑ Интервью, 11 Мая 2018 (49:03).
- ↑ Интервью, 20 Октября 2018 (6:29).
- ↑ Прямая трансляция, 5 Мая 2017 (43:27).
- ↑ Видео, 2023-07-28 (37:19).
- ↑ 8.0 8.1 Прямая трансляция, 2020-08-28 (1:27:01).
- ↑ Видео, 2023-05-31 (0:37).
- ↑ 10.0 10.1 10.2 Прямая трансляция, 2022-10-28 (3:34).
- ↑ Прямая трансляция, 2017-05-05 (20:02).
- ↑ 12.0 12.1 Прямая трансляция, 2023-02-24 (28:45).
- ↑ 13.0 13.1 Прямая трансляция, 2022-12-02 (1:00:30).
- ↑ 14.0 14.1 Прямая трансляция, 2021-06-25 (29:09).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ Ashes of Creation Forums - No Damage Meter?
- ↑ Ashes of Creation Forums - No participation trophy.
- ↑ Интервью, 2018-08-08 (27:53).
- ↑ 19.0 19.1 19.2 19.3 19.4
- ↑ Прямая трансляция, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Прямая трансляция, 2022-04-29 (1:02:22).
- ↑ 23.0 23.1 Прямая трансляция, 2020-12-22 (1:09:38).
- ↑ 24.0 24.1 24.2 Интервью, 2020-07-19 (1:12:37).
- ↑ Прямая трансляция, 2017-11-17 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ 27.0 27.1 27.2 27.3 Прямая трансляция, 2018-02-09 (20:40).
- ↑ Интервью, 2018-08-21 (40:44).
- ↑
- ↑ 30.0 30.1 30.2 Прямая трансляция, 2022-10-28 (29:32).
- ↑ 31.0 31.1 Прямая трансляция, 2022-08-26 (1:32:45).
- ↑ 32.0 32.1 32.2 32.3 Интервью, 2020-07-08 (48:30).
- ↑ Прямая трансляция, 2022-10-28 (13:53).
- ↑
- ↑
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
- ↑
- ↑
- ↑
- ↑ 41.0 41.1 Прямая трансляция, 2020-07-25 (48:28).
- ↑ Прямая трансляция, 2017-05-10 (22:39).
- ↑ Прямая трансляция, 2018-01-18 (30:18).
- ↑ 44.0 44.1 Прямая трансляция, 2017-11-17 (11:00).
- ↑ 45.00 45.01 45.02 45.03 45.04 45.05 45.06 45.07 45.08 45.09 45.10 Прямая трансляция, 2018-05-04 (54:09).
- ↑ Прямая трансляция, 2017-05-09 (28:57).
- ↑ Прямая трансляция, 2017-11-17 (9:49).
- ↑ Прямая трансляция, 2017-11-17 (11:53).
- ↑ 49.0 49.1 Подкаст, 2020-11-15 (52:50).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ Прямая трансляция, 2017-11-17 (21:24).
- ↑
- ↑ Прямая трансляция, 2018-04-8 (AM) (18:04).
- ↑ 54.0 54.1 Прямая трансляция, 2020-10-30 (30:36).
- ↑ Прямая трансляция, 2017-07-18 (52:42).
- ↑ Прямая трансляция, 2021-07-30 (53:15).
- ↑ 57.0 57.1 57.2 57.3 57.4 Прямая трансляция, 2017-05-17 (55:40).
- ↑ 58.0 58.1
- ↑ 59.0 59.1 Прямая трансляция, 2018-10-31 (47:44).
- ↑ 60.0 60.1 60.2 Прямая трансляция, 2023-10-31 (1:34:37).
- ↑ 61.0 61.1 61.2 Интервью, 2018-10-20 (3:35:54).
- ↑ Прямая трансляция, 2022-07-29 (1:06:39).
- ↑ Прямая трансляция, 2022-07-29 (1:06:15).