Seasonal variations
Seasonal variations or time of day may affect certain objects in the world, such as mobs and mounts.[4][5][6][2]
- Different creatures will spawn based on the season.[4]
- This alcove might now have a bunch of new types of monsters that are AoE focused and you might want to bring your AoE team there during winter because you can get that spot in this hunting ground; and you can pull really easily all the creatures into that little spot. But in summer maybe that population isn't as close and it's no longer a viable hunting ground.[4] – Steven Sharif
- Монстры and Ездовые животные of a certain rarity are visually affected by seasonal and time-of-day changes.[5][6][2]
- Mounts will have rarities and those rarities will be, I think, respective not only of their skill selection that they were either bred with or acquired with, but also as it scales in rarity you're going to see effects like these come online: The ability for that mount to represent. But as Margaret said, this is not just on the mount front, this is something that I think allows us to integrate both the visual component of an environment that you see but also incorporate effects as part of that environment and that change accordingly to other things that are going on in the world.[6] – Steven Sharif
- Different seasons may unmask different types of vegetation.[7]
Seasons
Seasons affect different zones (environments/biomes) based on their location in the world.[11][12]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[13]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[14] Other biomes will have fixed climates.[15]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[11]
- Events may radically change the current season a zone is in, or elongate it.[16][17] This includes weather changes.[12]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[14]
- Items, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[16][18][12]
- Ocean and underwater areas will not have seasonal changes.[19]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[12] – Steven Sharif
- Different seasons may affect access to various roads.[16][17][12]
- Pathways that are open during summer may be closed during winter.[12]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[16][17][20]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[12]
- Ice will make roads bumpy and slippery.[21]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[22]
Seasonal changes
Seasons change on a regular basis, but may also be triggered or elongated by certain events.[24][25][26]
- They might last longer if you don't deal with the dragon, or if you keep that relic active, but these on a cycle on a cyclical perspective as a normal season transition might be exist within a one week timeframe right and then it transitions over a period of hours.[25] – Steven Sharif
- The weather systems, the season systems, that's going to be a obvious point of testing for Alpha 2 of course. We're going to play around with the different cycles and and times and how they impact the economy, the rotation of resources, the movement of goods: all of those things play into the purpose- one of the purposes of having seasonal systems. So that is something that we are going to play with during our Alpha 2 testing and will land on what feels both most comfortable- is visually appealing, but also has the impact on the economy that we desire to see on the design side.[27] – Steven Sharif
- Environmental seasons are not to be confused with PvP-сезоны, which last for six months.[28]
- In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[20]
Seasonal events
Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[30][31][32]
- Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[30][31][32]
- Certain calendar events will incorporate the cultural identity of the various character races.[33]
- Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[33] – Steven Sharif
- Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[34]
- Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[34] – Steven Sharif
- Holiday events are not going be "campy" or immersion-breaking.[30]
- We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[30] – Steven Sharif
Events may bring seasonal change.[16][12]
- A raid boss, such as a winter dragon, may appear because a node has developed to Посёлок (стадия 4). This may bring an eternal winter that affects crop rotations until it is killed.[16][12]
Климат
В некоторых природных средах (биомах) климаты будут статичны, а в других будут меняться.[9][15][36]
- Во время таких погодных событий в области их воздействия идентификатор климата скорее всего будет заменён на соответствующий сути события. Чтобы во время торнадо было ветрено, во время снежных штормов холодно. А если в области умеренного климата появится арктический дракон, он принесёт с собой стужу; всё это может взаимодействовать с навыками и способностями или другим функционалом вроде ферм.[37] – Steven Sharif
- В игре будет присутствовать динамическая погода с погодными явлениями различной силы.[9][38]
- Например, смена с моросящего дождя на шторм или обратно, смена со снежного бурана на просто снежную погоду и обратно.
- Определённые способности и профессии (такие как земледелие) могут усиливаться, или же, наоборот, их применение может затрудняться в определённых климатах и во время сезонных погодных событий.[39][9][37][40]
- Климатические эффекты так же могут выступать в роли баффов. Они также могут влиять на навыки, к примеру, ледяная стрела, которую вы применяете в зимнем климате. Эти эффекты могут усиливаться и/или становиться сильнее в этих климатических условиях.[40] – Steven Sharif
- Погодные условия также влияют на сбор ресурсов, транспортные средства, ездовых животных, корабли, сопротивления, площадь применения эффектов и механики боссов.[39][9]
- Изменениями климата также может быть затруднён или заблокирован доступ в подземелья и рейды.[39]
- Позже было указано, что скорее всего погодные условия не будут влиять на таблицы добычи.[39]
- Они воздействуют на урожай и собираемые ресурсы, транспортные средства и ездовых животных, корабли, существ; и таблицы добычи тоже меняются: их поведение может измениться. В определённые сезоны или в погодные системы могут иметь значение некоторые сопротивления и уязвимости или синергии. Прицеливание может изменить радиус области действия, который может увеличиться в случае огненных эффектов, если вы применяете их в середине лета, или может уменьшиться, если вы попали в шторм.[10] – Steven Sharif
Day and night cycle
There is a day/night cycle in Ashes of Creation.[43][44]
- The day night cycle is tied to server time, yes. So there is a number of hours that exist between each of the cycles. That's something that we'll be fine-tuning of course during Alpha 2 as well, but it is intended for players to interact with certain systems even based on in-game time as well.[47] – Steven Sharif
- The developers requested feedback on the intensity of illumination and darkness that will be present in Alpha-2.[48][49]
- Based on feedback the developers increased the nighttime darkness.[45]
- Some resources are only gatherable at specific times of the day or night.[50]
- Неигровые персонажи and mobs may be awake or have varying behaviors at different times of the day. This might also influence abilities and/or buff/debuff vulnerabilities.[51][52][44]
- Different monsters will spawn at different times.[53]
- Different emissive effects may be more prevalent on night creatures.[44]
- Certain creatures will react differently. Certain spawns react differently during night times and different day/night cycles. Those might also influence things like abilities and/or buff/debuff vulnerabilities. You'll have to find out based on the type of creature you're experiencing.[51] – Steven Sharif
- Constellations and moons rotate and change throughout the night.[54]
Darkness
Darkness as an environmental obstacle is being considered as part of the game mechanics.[49][55]
- The developers are requesting feedback on the intensity of illumination and darkness that will be present in Alpha-2.[45][48][49]
- In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[49] – Steven Sharif
Визуальные эффекты
2021-11-02
Смотрите также
Ссылки
- ↑ 1.0 1.1 Прямая трансляция, 2021-10-29 (48:36).
- ↑ 2.0 2.1 2.2 Прямая трансляция, 2021-10-29 (51:22).
- ↑ Прямая трансляция, 2022-05-27 (1:05:08).
- ↑ 4.0 4.1 4.2 Прямая трансляция, 2022-05-27 (58:04).
- ↑ 5.0 5.1 Видео, 2022-05-27 (10:17).
- ↑ 6.0 6.1 6.2 Прямая трансляция, 2021-10-29 (51:48:).
- ↑ Прямая трансляция, 2022-05-27 (54:49).
- ↑ Прямая трансляция, 2022-05-27 (1:02:41).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Видео, 2022-05-27 (2:21).
- ↑ 10.0 10.1 10.2 Видео, 2022-05-27 (9:34).
- ↑ 11.0 11.1 11.2 Прямая трансляция, 2022-04-29 (56:24).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Прямая трансляция, 2017-05-08 (20:27).
- ↑ Прямая трансляция, 2023-03-31 (58:27).
- ↑ 14.0 14.1 Прямая трансляция, 2018-09-27 (41:33).
- ↑ 15.0 15.1 Прямая трансляция, 2017-07-18 (36:47).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Подкаст, 2021-04-11 (23:36).
- ↑ 17.0 17.1 17.2 Прямая трансляция, 2020-06-26 (1:29:06).
- ↑ Прямая трансляция, 2019-07-26 (1:32:40).
- ↑ Прямая трансляция, 2022-09-30 (1:25:56).
- ↑ 20.0 20.1 Our immersive world - Environments.
- ↑
- ↑ Прямая трансляция, 2022-06-30 (1:10:19).
- ↑ Видео, 2022-05-27 (6:33).
- ↑ 24.0 24.1 24.2 Прямая трансляция, 2022-05-27 (1:13:39).
- ↑ 25.0 25.1 25.2 Видео, 2022-05-27 (12:50).
- ↑ 26.0 26.1
- ↑ 27.0 27.1 Прямая трансляция, 2022-06-30 (2:57).
- ↑ Интервью, 2020-07-18 (16:34).
- ↑ Types of Events on Verra.
- ↑ 30.0 30.1 30.2 30.3 Прямая трансляция, 2022-04-29 (36:51).
- ↑ 31.0 31.1 Интервью, 2018-10-20 (7:31).
- ↑ 32.0 32.1 Прямая трансляция, 2017-05-10 (40:36).
- ↑ 33.0 33.1 Прямая трансляция, 2022-04-29 (38:05).
- ↑ 34.0 34.1 Прямая трансляция, 2022-04-29 (50:49).
- ↑ Twitter - Dynamic weather system.
- ↑ Прямая трансляция, 2017-06-01 (29:33).
- ↑ 37.0 37.1 Прямая трансляция, 2022-02-25 (1:05:37).
- ↑ Прямая трансляция, 2017-07-28 (41:25).
- ↑ 39.0 39.1 39.2 39.3 Прямая трансляция, 2022-05-27 (1:14:46).
- ↑ 40.0 40.1 Прямая трансляция, 2020-09-30 (1:04:56).
- ↑ Прямая трансляция, 2020-11-30 (41:49).
- ↑ 42.0 42.1 Видео, 2022-12-02 (11:11).
- ↑ Прямая трансляция, 2021-06-25 (29:58).
- ↑ 44.0 44.1 44.2 Прямая трансляция, 2017-05-12 (57:41).
- ↑ 45.0 45.1 45.2 45.3 45.4 Видео, 2023-11-30 (35:28).
- ↑
- ↑ 47.0 47.1 Прямая трансляция, 2022-12-02 (1:07:29).
- ↑ 48.0 48.1 Прямая трансляция, 2022-12-02 (1:08:06).
- ↑ 49.0 49.1 49.2 49.3 Прямая трансляция, 2022-12-02 (53:01).
- ↑ Видео, 2023-11-30 (34:36).
- ↑ 51.0 51.1 Прямая трансляция, 2022-12-02 (1:10:14).
- ↑ Подкаст, 2021-04-11 (15:55).
- ↑
- ↑ Прямая трансляция, 2022-12-02 (1:09:42).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.