Currency: различия между версиями
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== See also == | == See also == |
Версия от 23:36, 15 июля 2023
Currency may refer to:
- Gold is the general in-game currency in Ashes of Creation.[1][2][3]
- Bound currencies are progression-based currencies that cannot be traded.[1][4][2]
- Embers is a virtual currency that can be used to purchase cosmetic items within Ashes of Creation.[9]
- Intrepid Bucks are earned through the Referral program.[10]
Gold
Gold is the general in-game currency in Ashes of Creation.[1][2][3]
- Gold, silver, and copper coins are present in the game.[12]
- There is no cap on how much gold a player can hold.[13]
- Monsters don't drop gold, they instead drop glint. Glint is the primary method for players to generate gold.[5][6][7][8][2][3]
- Game currency does not have weight, but glint occupies space within the spatial inventory system and must be transported via crates when in large quantities.[14][15]
- Players do not lose gold upon death, no matter their corruption level, but glint will drop as stolen glint on a character's death, based on applicable death penalties.[7][16][17][18][2][19]
Bound currencies
Bound currencies are specific progression-based currencies that cannot be traded. Bound currencies are utilized by various systems.[1][4][2]
- There are bound currencies that exist within the game; and then there is the general currencies that's usually achieved through certificates and the ability to trade those certificates in to get gold that we've talked about in the past. But some of those bound currencies are like favor: these are points that you achieve doing some divine questlines, participating in divine story-arcs; or honor, which is like PvP-oriented unique currency stuff like that.[1] – Steven Sharif
- Религии.[2]
- Social organizations.[2]
- Tavern games (potentially).[20]
- Glint is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements.[5][6][7][8][2][3]
- Node types have specific bound currencies that are earned through personal progression within the node.[1][4][21][2]
- Honor at military nodes for completing PvP-related activities.[1][21]
- Favor at divine nodes for completing divine questlines and story arcs.[1][21]
- A bound currency that's used to purchase a number of different types of vendorable items that exist within nodes. It is not player-to-player currency. It is not intended to be traded between players, but instead it interacts with these unique vendors that supply a large segment of necessary components for a number of different things: whether it be crafting, enchantments, a lot of different things that exist within the node. This is the reason why you would want to acquire that currency so you have access to those types of items.[22] – Steven Sharif
- Node currencies stay bound to the player, even if their node is destroyed or they drop citizenship. They will be able to use their node currency once they are a citizen of a new node (of the same type).[23][1]
- Node currency stays with the player even if their node is destroyed or they drop citizenship. This is something that you have available to you and you carry forward to your next location. But you may only spend your node currency at nodes that you're a citizen of.[23] – Steven Sharif
- Players must have enough node reputation in order to purchase certain items with node currency.[23]
- You have to have enough node rep to be able to buy certain tiers of things from the node with your node currency. Even though the currency is generic, you still need the rep with the node to unlock better purchases.[23] – John Collins
Embers
Embers are a virtual currency that can be used to purchase cosmetic items within Ashes of Creation and previously within Ashes of Creation Apocalypse.[9] Embers may be obtained in the following ways:
- By redeeming Intrepid Bucks (post-release).[24]
- By purchasing Pre-order packs (prior to January 17, 2024).[25][24]
- By direct purchase from the Ashes of Creation cosmetic store (post-release).[9]
- 1,000 embers cost USD $9.99
- 2,750 embers cost USD $24.99
- 4,025 embers cost USD $34.99
- 7,200 embers cost USD $59.99
- 13,500 embers cost USD $99.99
- Embers can be saved and used in the Ashes of Creation MMORPG to purchase cosmetics after launch.[26]
- Embers were able to be be used in Ashes of Creation Apocalypse to purchase unique cosmetics or to purchase the Legendary adventure path.[26]
- Adventure paths in Ashes of Creation Apocalypse, allowed players to earn embers just for playing. Those embers will carry over into the MMORPG.[26]
- Once used, embers cannot be refunded or exchanged for different items.[9]
Referral program
Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[10]
- This only applies to purchases made with an applicable payment method. Purchases redeemed using Intrepid Bucks are not eligible.[10]
- Personal information, including usernames, are not used for referrals due to privacy constraints.[27]
Referrals require the registration of a new account, either with a personal referral code or via a referral link.[10]
- Referrals cannot be retroactively attached to an existing account.[28]
Сбор добычи
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[31][32][33]
- Group loot rules are defined on a per-rarity basis.[29]
- A majority of party members must vote to approve any changes to group loot allocation changes.[30]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[34]
- There won't be auto-looting pets.[35]
- It will be possible to kick a player from a party prior to them acquiring loot.[36]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[36] – Steven Sharif
- Free-for-all.[33]
- Whoever is first to loot gets the loot.[31]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[33]
- With round-robin looting, party members take turns looting.[33]
- This is a traditional need before greed system based on dice rolls.[33]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[37]
- Bidding system.[33]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[33]
Subscription payment
Intrepid Bucks earned through the Referral program can be used to reduce subscription costs (to zero).[10]
- In-game currency will not be able to be used to purchase subscription time. This may change in the future.[38]
We want to make sure that there's no "interactability" between any type of pay-to-win scenario where our players can exchange those in-game types of currencies to pay for subscriptions.[38] – Steven Sharif
Item rendering
Items that are dragged out of a player's inventory are destroyed.[39]
- Allowing player-dropped items (such as Снаряжение and Currency) to exist in the world is likely not going to be allowed.[39][40]
Системы безопасности
Начиная с альфы-0 для противодействия читерам, эксплойтам, ботам, продаже золота, дупликации предметов и других явлений, влияющих на экономику, в игре будут присутствовать системы безопасности.[41][42][43][44]
- Эти системы собирают данные игроков и помечают ненормальную активность для проверки. В комбинации с функциями сообщений игроками о нарушениях, они в реальном времени генерируют heatmap, обращающую внимание на необычное поведение.[41][44]
- Мы ведь уже встроили в игру с самого начала по сути поведенческие метрики. Итак, в игре, когда игрок делает обычные вещи и получает обычное золото, это все хорошо, но если в учетной записи игрока начинают появляться идентификаторы предметов, которые выходят за рамки нормы, например; большое количество золото или важные легендарные предметы, что он делает в бэкэнде, он этим помечает учетную запись для просмотра, чтобы мы могли посмотреть, откуда взялся этот предмет. Это исходит от известного продавца золота, или от помеченного бота, или от кого-то еще; а потом мы исследуем. Таким образом, мы будем очень жестко относиться к способностям игроков разрушать системы естественной экономики с помощью RMT или ботов.[41] – Steven Sharif
- Игроки, пойманные за использованием читов, будут заблокированы.[44]
Визуальные эффекты
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Подкаст, 2023-07-15 (15:14).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Интервью, 2020-07-18 (27:11).
- ↑ 3.0 3.1 3.2 3.3 3.4 Прямая трансляция, 2017-05-24 (44:14).
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 5.2 Прямая трансляция, 2023-10-31 (1:06:32).
- ↑ 6.0 6.1 6.2 Видео, 2023-10-31 (3:34).
- ↑ 7.0 7.1 7.2 7.3 Интервью, 2023-09-10 (53:47).
- ↑ 8.0 8.1 8.2 Прямая трансляция, 2021-10-29 (1:06:31).
- ↑ 9.0 9.1 9.2 9.3 Zendesk - What are Embers and how do I use them?
- ↑ 10.0 10.1 10.2 10.3 10.4 Ashes of Creation referral program.
- ↑ Ashes of Creation Press Kit.
- ↑ Видео, 2023-01-27 (4:09).
- ↑ Прямая трансляция, 2021-03-26 (1:07:00).
- ↑
- ↑ Прямая трансляция, 2017-05-26 (54:00).
- ↑
- ↑ Прямая трансляция, 2021-03-26 (1:07:33).
- ↑
- ↑ Подкаст, 2017-05-05 (43:05).
- ↑ Интервью, 2021-06-13 (18:40).
- ↑ 21.0 21.1 21.2 Интервью, 2023-07-09 (19:56).
- ↑ Прямая трансляция, 2023-08-31 (1:01:10).
- ↑ 23.0 23.1 23.2 23.3 Прямая трансляция, 2023-08-31 (1:05:23).
- ↑ 24.0 24.1
- ↑ Newsletter - Pre-order packages are ending reminder.
- ↑ 26.0 26.1 26.2 Прямая трансляция, 2018-12-06 (1:00:52).
- ↑
- ↑ I created an account before I knew about the referral link. Can I add someone’s referral to my account?
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 Видео, 2023-01-27 (16:44).
- ↑ 30.0 30.1 Видео, 2023-01-27 (32:01).
- ↑ 31.0 31.1 Прямая трансляция, 2020-11-30 (1:01:40).
- ↑ Прямая трансляция, 2020-07-25 (1:24:56).
- ↑ 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 Group dynamics blog.
- ↑ Прямая трансляция, 2023-01-27 (1:08:06).
- ↑ Прямая трансляция, 2022-04-29 (1:04:52).
- ↑ 36.0 36.1 Прямая трансляция, 2023-05-31 (1:07:45).
- ↑ Прямая трансляция, 2020-11-30 (1:12:03).
- ↑ 38.0 38.1 Прямая трансляция, 2017-06-01 (20:47).
- ↑ 39.0 39.1 Прямая трансляция, 2021-04-30 (1:14:49).
- ↑ Прямая трансляция, 2017-05-24 (13:19).
- ↑ 41.0 41.1 41.2 Интервью, 2020-07-19 (1:12:37).
- ↑ Прямая трансляция, 2017-11-17 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ 44.0 44.1 44.2 Прямая трансляция, 2018-02-09 (20:40).