Leveling: различия между версиями

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== Level cap ==
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{{Level cap}}
  
 
== Class progression ==
 
== Class progression ==

Версия от 08:52, 7 января 2018

Alpha-1 early iteration of the level-up effect by Jim Sanders.[1]

One of the cool abilities we all love seeing and gives us a major dopamine response is when our character levels up.[1]Steven Sharif

Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[2][3]

Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[4]Steven Sharif
  • Some levels may offer more rewards than others.[12]
I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[12]Steven Sharif
As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[13]Steven Sharif
If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[15]Steven Sharif
  • A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[16]

Максимальный уровень

The level cap at launch is expected to be level 50.[17][18]

Lower level characters will have usefulness in mass combat (such as Осады узлов) that is not directly dependent on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[25]

The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[19]Steven Sharif

Прокачка класса

  • Игроки получают очки умений по мере повышения уровня. Их можно тратить на повышение уровней умений в дереве умений.[30]
    • Повысить до максимума все умения в дереве умений будет невозможно.[30]

Если Файтер выбрал Мага в качестве второго архетипа, файтер станет Spellsword. Эта комбинация открывает дополнения, которые можно назначить умениям в первичном дереве умений. У файтеров есть Rush - умение, которое позволяет им делать рывок к цели, а при достижении цели - наносить урон с шансом сбить цель с ног. К этому умению можно добавить дополнение Mage's escape, благодаря которому умение станет телепортировать игрока к цели, снижая время, которое тратилось на рывок.[27]

Развитие класса не связано с развитием ремесленной профессии игрока.[35]

Мировые события не влияют напрямую на эффективность класса, но могут иметь дополнительные эффекты с точки зрения доступности снаряжения, чар или татуировок.[36]

Classes by archetype combination

Имея 8 архетипов, игроки могут выбрать из 64 комбинаций чтобы получить свой класс.[26][29][31]

Вторичный
Бард Клерик Боец Маг Ренжер Вор Призыватель Танк
Бард Minstrel Soul Weaver Tellsword Magician Song Warden Trickster Songcaller Siren
Клерик Scryer High Priest Templar Oracle Protector Shadow Disciple Shaman Apostle
Боец Bladedancer Highsword Weapon Master Spellsword Hunter Shadowblade Bladecaller Dreadnought
Маг Sorcerer Acolyte Battle Mage Archwizard Spellhunter Shadow Caster Warlock Spellstone
Ренжер Bowsinger Soulbow Strider Scion Hawkeye Scout Falconer Sentinel
Вор Charlatan Cultist Duelist Nightspell Predator Assassin Shadow Lord Shadow Guardian
Призыватель Enchanter Necromancer Wild Blade Spellmancer Beastmaster Shadowmancer Conjurer Brood Warden
Танк Argent Paladin Knight Spellshield Warden Nightshield Keeper Guardian

Class abilities

Alpha-1 preview primary skills.[37]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[38]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[39]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[40][27]

Rested experience

Taverns offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[46][47]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[47]
  • There are no current plans to replace rested experience with another bonus for max-level players.[48]
  • Rested experience increases the rate that experience debt is paid back.[49]

Смотрите также

Ссылки

  1. 1.0 1.1 Прямая трансляция, 2020-07-31 (1:05:58).
  2. 2.0 2.1 2.2 Прямая трансляция, 2022-10-14 (23:15).
  3. leveling.png
  4. Прямая трансляция, 2023-10-31 (5:27).
  5. Подкаст, 2023-07-15 (13:51).
  6. Интервью, 2018-10-20 (2:53:53).
  7. Интервью, 2018-10-20 (1:55).
  8. Подкаст, 2023-12-03 (15:05).
  9. 9.0 9.1 Прямая трансляция, 2022-05-27 (1:11:10).
  10. Прямая трансляция, 2017-05-24 (46:27).
  11. Прямая трансляция, 2020-07-25 (1:33:37).
  12. 12.0 12.1 Прямая трансляция, 2022-07-29 (1:24:58).
  13. 13.0 13.1 Интервью, 2021-06-13 (48:27).
  14. Прямая трансляция, 2018-09-27 (52:41).
  15. 15.0 15.1 Прямая трансляция, 2020-07-25 (1:34:55).
  16. Прямая трансляция, 2022-04-29 (1:06:34).
  17. 17.0 17.1 Подкаст, 2023-07-15 (11:21).
  18. Прямая трансляция, 2017-12-15 (58:48).
  19. 19.0 19.1 Интервью, 2020-07-08 (1:07:59).
  20. Прямая трансляция, 2017-05-24 (19:25).
  21. Прямая трансляция, 2021-04-30 (41:18).
  22. Прямая трансляция, 2023-12-19 (1:41:54).
  23. Прямая трансляция, 2023-03-31 (1:24:21).
  24. Прямая трансляция, 2022-01-28 (15:35).
  25. Интервью, 2020-07-08 (1:12:51).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Интервью, 2020-07-18 (1:05:04).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 progression.png
  28. 28.0 28.1 Интервью, 2020-07-29 (54:44).
  29. 29.0 29.1 29.2 Ashes of Creation class list.
  30. 30.0 30.1 Прямая трансляция, 2017-07-28 (19:05).
  31. 31.0 31.1 archetypeclass.png
  32. Прямая трансляция, 2017-05-03 (50:50).
  33. Прямая трансляция, 2017-07-18 (37:43).
  34. February 8, 2019 - Questions and Answers.
  35. Прямая трансляция, 2020-07-31 (1:31:11).
  36. Подкаст, 2021-04-11 (54:35).
  37. toast-keybinds-skills.png
  38. Прямая трансляция, 2017-10-16 (1:00:44).
  39. Интервью, 2018-08-08 (22:27).
  40. 40.0 40.1 Прямая трансляция, 2023-12-19 (1:20:41).
  41. 41.0 41.1 Прямая трансляция, 2023-07-28 (1:04:27).
  42. class secondary.png
  43. Прямая трансляция, 2021-11-19 (50:38).
  44. Видео, 2022-09-30 (17:00).
  45. Прямая трансляция, 2021-09-24 (1:18:06).
  46. Прямая трансляция, 2023-06-30 (27:52).
  47. 47.0 47.1 The mighty beard!
  48. Прямая трансляция, 2023-06-30 (1:22:32).
  49. Прямая трансляция, 2023-09-29 (1:18:04).