Processing

Материал из Ashes of Creation Wiki
Перейти к: навигация, поиск
Furnace that can be placed on a freehold.[1]

Processing is one of the artisan classes in Ashes of Creation.[1]

Processing professions

Raw materials

Gatherable mushrooms found in an underground cave.[2]

Gatherable resources (raw materials) occur in locations where you would expect them to be organically.[3]

  • Resources exist as a cluster and last until the full resource is depleted.[3]
  • Once a resource is depleted from one location it may respawn somewhere else.[3]
  • Some resources may respawn on a cooldown basis.[3]
  • Resources won't be locked to the node system.[3]
  • Resources that can be gathered do not highlight as gatherable.[2]
  • Some unique resources may be monsters in disguise or have monsters defending them.[4]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[5]

We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again![6]

Resource quality

Resources will have differing levels of quality for the same resource type. This is somewhat similar to Star Wars Galaxies.[7]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[8]Стивен Шариф

Processed materials

Hunter's Dwelling.png

Материалы можно получить следующими путями:

Качество материалов для крафта будет влиять на качество создаваемого предмета.[12]

High-level materials

Материалы для производства высокоуровневых вещей можно получить с мировых боссов и с помощью разборки других высокоуровневых вещей.[11]

Многие высокоуровневые предметы с обработкой потребуют материалов с мировых боссов и т. д., мы хотим, чтобы эти системы переплетались. Однако, мы думаем о возможности деконструировать предметы высокого уровня и заменить этим получение материалов с боссов. Мы будем тестировать производство в альфа- и бета-версиях.[11]Стивен Шариф

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Ремесленники в Ashes of Creation должны выбрать путь развития в дереве ремесленных умений. Взаимная зависимость профессий устанавливает целую цепочку производства от сырья до готового продукта.[10] Каждая стадия производства может потребовать караван для транспортировки товаров от одного ремесленника к другому.[13]

  1. Получение сырья:[14]
  2. Очисткой сырья с помощью обрабатывающих профессий.[10]
  3. Крафтом готовых продуктов используя рецепты.

Как крафтер, вы захотите узнать, где можно создать предметы по определенным рецептам; какие узлы имеют возможность обрабатывать материалы, которые вы произвели или собрали; и тогда вы захотите спланировать свой маршрут, чтобы либо перевезти туда товар, либо убедиться, что вы находитесь в подходящем для сбора и постройки районе. Поэтому необходимо тщательное планирование.[17]Стивен Шариф

Gathering

Flanggler (Flower angler or Mimic flower).[18][19]

Gathering is one of the artisan classes in Ashes of Creation.[2][20]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[21]Стивен Шариф

Crafting

Производство это один из ремесленных классов в Ashes of Creation. Оно является движущей силой в игровой экономике.[23]

Все, что вы захотите создать в игровом мире, будет создано игроками: неважно, корабли это, осадные машины, оружие, броня или что-то еще.[24] Джеффри Бард

Freehold buildings

Freehold buildings can be placed on a freehold plot.[26][27]

Buildings will require blueprints and materials.[28]

  • Basements in freehold buildings are to be decided.[29]

Players are not locked into any particular race for freehold blueprints.[30]

Players need to manage how items and buildings are arranged on their freehold to maximize adjacency bonuses.[31]

Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[32]Джеффри Бард

Artwork

Смотрите также

Примечания