Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Story arcs: различия между версиями
Lex (обсуждение | вклад) |
Lex (обсуждение | вклад) (Add section) |
||
Строка 4: | Строка 4: | ||
{{Lore}} | {{Lore}} | ||
+ | |||
+ | == Storyline quests == | ||
+ | |||
+ | {{Storyline quests}} | ||
== Racial quests == | == Racial quests == |
Версия от 00:45, 6 сентября 2019
Сюжетные арки are unlocked by multiple types of player activity within each server.[5][3][2][6]
- Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[6] – Steven Sharif
- Personal or class-based activity.[10][11][12][13][7][8][14][9]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[15]
- Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[14] – Steven Sharif
- If there are too many other major arcs happening at the same time in the same zone, a story arc may need to wait its turn, even if conditions are right for it to be unlocked.[5]
- Сюжетные арки drive one or more storyline quests within the game.[16][17][18][19][9]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[16][17]
- The developers will try to ensure that story arcs in future expansions flow on from existing story arcs, regardless of the different possible outcomes.[16]
- Сюжетные арки can initiate world events.[20]
- There will be a variety of different types of story arc content at different scales, with different cooldowns to suit different types of players in the game.[21]
- We must provide enough of this content at varying scales such that it isn't worthwhile or economical to control every single story arc in the world. Some will be smaller in scale and production value, and thus, will move faster and have shorter cooldowns before they're reintroduced.[21] – Skott B
- Corrupted resources are variations of resources that are only available in corrupted areas or during certain story arcs.[22][23][24][21]
Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[25]
- Mayors require certain resources.[25]
- Buildings are required within a node.[25]
- Social organization tasks need to be completed.[25]
История мира
История мира Ashes of Creation состоит из нескольких частей.[9]
Эти сюжетные арки продвигают одну или несколько линий квестов.[9]
- Некоторые сюжетные линии могут быть связаны с более темным / злым путем, по выбору персонажа.[29]
Мы принимаем историю мира очень близко к сердцу, потому что она очень богата. Она разнообразна. Она будет иметь применение и помимо MMORPG. Мы собираемся повести ее значительно дальше, но я хочу чтобы это было чем-то таким что игроки открывают сами, а не просто выдается игроку и становится неинтересным. При испытании истории игроки должны ощущать что она относится к ним на личном уровне.[30] – Steven Sharif
История про мифологию и открытие правды о которой говорят мифы и выяснение того что на самом деле случилось в этом мире давным-давно; это часть процесса исследования; и мы хотим чтобы игроки ощущали это всю игру, причем не только касаемо истории мира, но и собственно самого мира.[31] – Jeffrey Bard
#REDIRECT MediaWiki:Story arc quests/ru
Сюжетные задания (Storyline quests/Narrative quests) contain objectives for each chapter of a story arc.[16][17][18][19][9][32]
- Players can progress each chapter by completing story arc quests within the timeframe that each chapter is active.[18]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[16][17][19]
- You can't really farm the quests in any meaningful way, because once you've done the quests in a chapter, that's it until the next chapter. Whether 1000 people participate or 10, the chapters will stay active for the same length of time, and as long as you participate in the clearly-marked time frame in your quest journal, you're good. The only thing that a concentrated effort can help with is influencing the narrative paths through the arcs.[33] – Skott B
- These quests stages can be failed. The ability to retry a failed quest depends on Node progression.[19]
- There will be many different quests that actually have stages of the storyline; and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important.[19] – Steven Sharif
- Quests may differ based on the stages of nearby nodes, seasonal influences, and events such as world bosses.[34]
- Quests involving citizens from multiple nodes are unlocked based on the alliances and other relationships between the nodes and their progression.[35]
Расовые задания
Задания могут основываться на расе персонажа.[36]
Различные задания могут выдаваться той расой, чей вклад в опыт узла оказался наибольшим. Это не значит, что какой-то контент окажется заблокированным, просто задания будут иметь разные тона.[36]
Могут быть даже разные направления одного задания для разных рас, и даже пусть вы делитесь заданием убить босса, если вы играете за человека, а я - за эльфа, у меня потенциально может иметься альтернативная сюжетная линия задания, ведущая в ином направлении, чем у вас, хоть мы и взяли одно задание. Это может зависеть от того, чья культура привнесла больший вклад в развитие узла, разблокировав различные сюжетные линии для культур одной основной культуры узла - это не будет закрывать доступ к контенту, а создаст различные тона и различные направления, чтобы кругом не было сплошных шаблонов.[36] – Стивен Шариф
Раса имеет значение, потому что у повествования есть ветви, на которые влияет культура, внёсшая больший вклад в развитие узла... Если вы Никюа и вы находитесь в узле, принадлежащем преимущественно Никюа, вам как представителю этой расы будут доступны определённые услуги и/или способности, доступа к которым может не быть у других рас... У них могут быть альтернативные линейки заданий, но конкретно ваши им доступны не будут. Потом эти характерные для Никюа задания окажут влияние на мета-повествование, существующее в мире, и они станут его направлять. Это будет преимуществом для вашей расы, поскольку разблокирует определённый контент, который прочие расы ещё не разблокировали. Так что есть смысл развиваться в этом направлении, чтобы сдержать прогресс доминирующей расы.[37] – Стивен Шариф
Задания, характерные для определённых расы, титула или гильдии скорее всего будут составлять менее 10% от общего количества заданий. 90% заданий смогут взять все игроки.[38]
Epic/Legendary quests
Эпический and Легендарный quests affect the narrative of the game.[39] These quests will unlock gated content.[40]
Player driven narrative
The world of Верра will be the same on each server, but Узлы will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[42]
- The overarching narrative of Ashes of Creation is that players are the returning children of Верра but they will not be characterized individually as "saviors".[43]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[44]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[45] – Steven Sharif
История серверов
История каждого сервера будет отслеживаться и будет видна игрокам в библиотеке узлов.[47][48]
- Писарь имеет возможность собирать и записывать информацию о событиях мира со своей точки зрения.[49]
- Мы будем записывать историю мира для того, чтобы иметь возможность рассказать людям историю до сегодняшнего дня. Новый игрок, присоединившийся спустя полгода после старта, сможет посмотреть на каждый сервер, чего он достиг, в какую сторону двигался сюжет на сервере; и они смогут сами решить, к какому сообществу им присоединиться; в какой версии мира они хотели бы поучаствовать.[48] – Jeffrey Bard
Библиотеки
At Деревня (стадия 3) the academic node's unique building is the Library.[47]
- Information about the world will be presented directly to players through the world map UI.[50] Previously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[47]
- In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[50] – Steven Sharif
Players can use the Library to access information, including (but not limited to) the following:[47]
Предметы легендарного качества
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[51]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[52][53][54]
- Легендарный equipment is only dropped by Legendary world bosses.[55]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[56]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[53] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[53]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[53]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[53]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[54] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[57][58]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[57]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[58]
A legendary weapon is easily distinguished by its visual appearance.[54]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[54] – Steven Sharif
Legendary items are not intended to be temporary.[59]
- A notable exception to this is Royal mounts.[60]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[59] – Steven Sharif
Discovery of legendary items will unlock further chapters of the История мира.[61]
Смотрите также
Ссылки
- ↑ Видео, 2023-03-31 (14:14).
- ↑ 2.0 2.1 2.2 2.3 Видео, 2023-03-31 (3:32).
- ↑ 3.0 3.1 Видео, 2023-03-31 (1:22).
- ↑ Видео, 2023-03-31 (6:30).
- ↑ 5.0 5.1
- ↑ 6.0 6.1 6.2 Видео, 2018-04-05 (35:01).
- ↑ 7.0 7.1 7.2 7.3 Прямая трансляция, 2022-04-29 (1:05:37).
- ↑ 8.0 8.1 8.2 Прямая трансляция, 2022-03-31 (1:15:29).
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 Прямая трансляция, 2018-01-18 (39:08).
- ↑ Прямая трансляция, 2023-04-07 (55:22).
- ↑ Прямая трансляция, 2023-03-31 (1:00:16).
- ↑ Прямая трансляция, 2022-10-28 (32:52).
- ↑ Прямая трансляция, 2017-06-01 (37:39).
- ↑ 14.0 14.1 Прямая трансляция, 2019-05-30 (1:18:16).
- ↑ Прямая трансляция, 2017-05-26 (15:37).
- ↑ 16.0 16.1 16.2 16.3 16.4 Прямая трансляция, 2023-04-07 (58:39).
- ↑ 17.0 17.1 17.2 17.3 17.4 Видео, 2023-03-31 (14:20).
- ↑ 18.0 18.1 18.2 Видео, 2023-03-31 (12:47).
- ↑ 19.0 19.1 19.2 19.3 19.4 Интервью, 2018-10-20 (2:36:25).
- ↑ Видео, 2023-09-29 (2:59).
- ↑ 21.0 21.1 21.2
- ↑ Интервью, 2023-07-09 (47:05).
- ↑ Прямая трансляция, 2023-03-31 (59:10).
- ↑ Видео, 2023-03-31 (16:42).
- ↑ 25.0 25.1 25.2 25.3 Прямая трансляция, 2017-10-31 (29:50).
- ↑ Ashes of Creation Press Kit.
- ↑ Interview, 2016-12-7.
- ↑
- ↑ Прямая трансляция, 2017-05-26 (15:37).
- ↑ Видео, 2018-04-05 (37:50).
- ↑ Видео, 2018-04-05 (37:13).
- ↑ MMOGames interview, January 2017
- ↑ 33.0 33.1
- ↑ Прямая трансляция, 2021-03-26 (1:12:51).
- ↑ Прямая трансляция, 2020-07-25 (1:50:20).
- ↑ 36.0 36.1 36.2 Подкаст, 2018-04-23 (29:56).
- ↑ Интервью, 2018-05-11 (1:00:19).
- ↑ Прямая трансляция, 2019-07-26 (1:13:23).
- ↑ Прямая трансляция, 2017-05-15 (20:58).
- ↑ Прямая трансляция, 2017-05-08 (50:32).
- ↑ Видео, 2023-03-31 (28:11).
- ↑ Прямая трансляция, 2017-05-19 (37:03).
- ↑ Прямая трансляция, 2019-12-17 (1:10:30).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Прямая трансляция, 2017-05-22 (28:02).
- ↑ Kickstarter packages.
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 Blog: Know Your Nodes - Scientific Node Type
- ↑ 48.0 48.1 Интервью, 2018-04-20 (9:20).
- ↑ Прямая трансляция, 2017-05-26 (51:37).
- ↑ 50.0 50.1 Прямая трансляция, 2023-09-29 (1:14:29).
- ↑ Интервью, 2020-07-18 (1:00:15).
- ↑ Интервью, 2020-07-19 (8:43).
- ↑ 53.0 53.1 53.2 53.3 53.4 Интервью, 2020-07-20 (21:57).
- ↑ 54.0 54.1 54.2 54.3 Прямая трансляция, 2018-04-8 (PM) (55:49).
- ↑ Прямая трансляция, 2020-07-25 (46:08).
- ↑ Прямая трансляция, 2021-03-26 (1:02:06).
- ↑ 57.0 57.1 Прямая трансляция, 2022-03-31 (1:15:02).
- ↑ 58.0 58.1 Прямая трансляция, 2017-05-15 (38:08).
- ↑ 59.0 59.1 Прямая трансляция, 2018-07-09 (25:34).
- ↑ Прямая трансляция, 2018-04-8 (PM) (51:49).
- ↑ Прямая трансляция, 2017-05-19 (44:18).