Наделы
Наделы are sizable player housing plots that can be situated in baronies within the Зона влияния (ZOI) of a Деревня (стадия 3) or higher node, including the ZOI of any of its vassal nodes.[4][5][6][7][8][9][10][11]
- Freehold estates may be purchased from other players,[12] or can be obtained via deeds from completing a quest and winning an auction.[4][5][6][13][7][8][14][10]
- Freehold ownership, whether purchased from players or via a freehold auction, requires the purchaser to have completed a freehold quest, which has a level requirement of 50.[15][16][4][17]
- The seller decides if their freehold should be auctioned or sold directly to other players.[18]
- Some freehold auctions will require node-type-specific bound currencies, others will auction for gold.[19][20][21] This is intended to cater to players with different playstyles, who are progressing through alternate systems.[19][21]
- The idea is that we're not reserving freeholds for the top 10 percent of levelers, we're reserving freeholds for the top 10 percent across the multiple different play paths that exist within the game; and this spreads out that ownership across different playstyles.[19] – Steven Sharif
- Housing takes several forms in the world of Verra. However, Freeholds are the highest tier of player housing available. Acquiring a Freehold is a major accomplishment, and it will take a large amount of effort and strategy to get a Freehold of your own. Since there is a limited amount of space available to place Freeholds in each node’s region, these are symbols of prestige for those who are able to acquire and maintain their Freeholds.[4]
- Freeholds are approximately 1.5 acres in size, or roughly 100m x 60m.[5]
- The footprint of a freehold does not change with node progression.[23]
- Previously it was stated that freeholds were half an acre in size.[24]
- The developers are expecting the number of freehold plots on each server to be in "the low thousands" depending on world state.[4][25][26][27]
- The number of Freeholds on a server will vary on a number of factors, such as how player actions advance nodes. At the moment we are targeting the low thousands for Freeholds on a server, but as we continue to test these systems during Alpha Two, we anticipate making adjustments.[4]
- Freeholds are subject to node taxes.[28]
- Freehold tax is calculated based on the number of permits issued for buildings on a freehold.[28]
- Freehold buildings that require permits will have additional upkeep costs.[4]
- Blueprints are required for the construction of the freehold buildings that are used to process resources into crafting materials.[29][30][31][32][33]
- The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[34]
- If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[34] – Steven Sharif
- Inns and other player housing options are available that are easier to obtain for players who do not need the benefits of a freehold.[29]
- Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[29] – Steven Sharif
- Freeholds are intended to work with the family system.[35]
- The spread of corruption in the world does not impact the freehold system.[37]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[38]
- Expansions and upgrades become available as node progression allows.[24]
Freehold placement
Freehold plots require a bound deed (permit/certificate) from the parent Деревня (стадия 3) or higher node in order to place the plot.[4][13][7][8][14][10]
- Freehold deeds are obtained through completion of a Lord's quest to ascertain worthiness for lordship over an estate.[39][6][13][7][8][14][10]
- That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[15] – Steven Sharif
- Deeds may only be used to place a freehold if the deed holder successfully wins a freehold auction for an estate.[4][41]
- You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[6] – Steven Sharif
- A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[4][41]
- It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[41] – Kory Rice
- Freehold plots must not be placed in close proximity to any of the following:[4][45][5][41][6][7][8][9][10]
- Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[53]
- Adjacent freeholds do not share any bonuses with their neighbors, but guild halls owned by partron guilds may confer benefits to surrounding freeholds.[54][49]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[4][7][56][11][57]
Freehold buildings require blueprints and materials to construct.[4][14]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[44]
- Some freehold buildings have multiple tiers, with different footprint sizes.[7][23]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[23]
- Basements in freehold buildings are to be decided.[59]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[4][60][61][28][62]
- Buildings that require permits will have additional upkeep costs.[4]
Freehold building architecture is based on the blueprint for the building.[7][63]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[4][7][64][65][63][66]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[63][66][65]
- Players are not locked to the racial appearance of a freehold building blueprint.[67]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[63] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[56][69][24][11][57]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[4][60][61][28][70][62]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[4][61][28][62]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[4][71]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[4]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[70]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[43]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[69]
- Targeting dummies are planned as placeable props with functional mechanics.[72]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[38]
Naming buildings
Template:Naming ships and buildings
Housing decorations
Players may decorate their player housing and other types of buildings.[75]
- Houses will be empty when purchased.[76]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[77]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[77]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[78][79][80][81][82]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Наделы and Static housing).[77]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[78][83][84] For example: You can place only the best furniture in mansion grade in-node housing.[78]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[83]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[83] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[85]
- Players will not be able to alter structural aspects such as windows and walls.[77]
- There may be decor items that are representative of unique weapons that are available in the game.[86]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[78][87]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[77]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[87] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[88]
Профессии наделов
- Artisan buildings on freeholds enable placement of processing and crafting stations.[56][34]
- Business buildings on freeholds allow freehold owners to provide services to other players.[7]
Обработка
Обработка — один из классов умельцев в Ashes of Creation.[33]
- В процесс обработки входит очистка сырых материалов, полученных при помощи добычи, и разбор предметов.[33]
- Основная часть времени, затрачиваемого в системе умельцев, приходится на обрабатывающую ветку. Время обработки варьируется в зависимости от качества обрабатываемых предметов.[31]
- Часть процесса обработки может происходить в узлах, но самая лучшая обработка происходит на наделах.[34]
- Для строительства зданий наделов, требуемых для переработки ресурсов в обработанные товары, понадобятся чертежи.[29][30][31][32][33]
- Количество предметов, которые могут быть обработаны без вмешательства игрока, основывается на ранге конкретной обрабатывающей мастерской.[31]
- Время обработки можно снижать, увеличивая производительность и качество обработки обрабатывающей мастерской посредством ранговой системы развития.[31]
- Это будет очень важно на поздних этапах развития в игре в плане требуемых обработанных материалов. Потому что часть из них может потребовать несколько дней на обработку в мастерской, но если вы потратили время и потрудились, чтобы развить мастерскую обработки, время можно значительно снизить, может быть, даже больше, чем на 50%; это окажет значительное влияние на вашу способность контролировать рынки или производить товары.[31] – Steven Sharif
- Будет иметься подготовительный этап, на котором нужно будет загрузить требуемое топливо в здание для обработки материалов определённого уровня.[30]
- В плане обработки, в том виде, в котором она существует в Alpha-2, нужно будет сперва проводить определённую подготовительную работу в отношении специфичного для отрасли компонента, то есть здания. В эту подготовительную работу может входить нахождение определённого количества дров для разжигания горна или чего-то такого, для достижения определённой температуры для переработки руды конкретного качества; затем руда этого качества выплавляется в слиток аналогичного качества; и это, так сказать, и есть процесс создания слитка. Так вот, во всём этом процессе участвует элемент сбора, этап подготовки и элемент времени.[30] – Steven Sharif
- Также будут связанные со временем и геймплейные элементы, которые потребуют от игрока взаимодействовать с мастерской. Эти элементы регулируют скорость поставки обработанных материалов, полученных из сырых добытых ресурсов, на рынок.[30]
- Может быть, мы внедрим и геймплейные элементы для самого устройства, которое вы используете, например, если горн перегреется, вам придётся лить туда воду или что-то типа того. В этом процессе есть элементы, которые мы хотим использовать, чтобы дать игрокам возможность взаимодействия с игрой; причём не так, чтобы это была пустая трата времени. Но, конечно, временные затраты тоже являются частью этого процесса, потому что это регулятор скорости поставки обработанных сырых материалов на рынок.[30] – Steven Sharif
Развитие надела
Здания без права собственности можно повышать в зависимости от продолжительности и продуктивности владения.[89]
- Прогресс права собственности открывает новые бонусы, способности и возможности.[89]
Мы хотим предоставить развитие во многих системах и частью развития надела является то что после постройки основных зданий чем дольше вы и этот надел существуете и чем вы продуктивнее, тем больше у этих строений будет возможностей повысить свой уровень: предоставляя новые бонусы, новые способности, новые возможности; и просто выживание в этом мире уже подвиг, так что оно вознаграждается развитием таких вещей.[89] – Steven Sharif
Business chains
Нет причин, по которым вы не могли бы лицензировать свое имя кому-то другому, у кого тоже есть фригольд и у кого тоже есть гостиница, и работать вместе.[90] – Jeffrey Bard
Taverns
Таверны предоставляют несколько типов сервисов.[91]
- Квесты, которые могут быть получены только в тавернах, которыми владеют игроки.
- Еда и напитки, которые предоставляют баффы на время, после того, как игрок покинет таверну.
- Рецепты, которые могут быть проданы игрокам с профессией повара. Получить такие рецепты можно будет только в определённом месте в лавках, которыми владеют игроки.
Чем дольше таверна в деле и чем больше игроков было обслужено, тем быстрее будет подниматься её уровень.[91]
Фермы на наделах
С развитием узла станут доступны расширения и улучшения наделов. Некоторые из этих улучшений влияют на размер участков фермы, расположенной на наделе, в пределах которой можно сажать посевные культуры.[24]
- На связанные с классами умельцев особенности наделов также влияют особенности смежных участков земли. К примеру, здание, построенное у реки, будет иметь доступ к источнику чистой воды, что положительно скажется на урожайности посевов.[94]
Fisheries
Пруд для разведения рыбы — фермерская область, которую можно размещать на наделе. Пруды позволяют ловить рыбу, уникальную для чертежа рыбоводного пруда.[93]
Underrealm freeholds
Ресурсы в Подземном мире будут отличаться.[95]
- Это повлияет на профессии фермерство и животноводство.
- Поскольку у игроков может быть только один надел, то, если они хотят разместить его в Подземном мире, им следует соответствующим образом выбирать свою специализацию умельца.
Freehold building skins
Freehold building skins were offered as Kickstarter and Summer crowdfunding rewards and were available in pre-order packs.[64][97][98][99][100]
- Freehold building skins can also be achieved in-game.[101]
- Freehold skins can be applied to blueprints matching the type of freehold building: housing, artisanship, and business.[4][101][7][64][65][63][66]
- Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[101] – Steven Sharif
- The vast majority of cosmetic freehold skins apply to homestead buildings.[56]
- A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[104]
- Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[101] – Steven Sharif
- Baronies won't impose any appearance restrictions on freehold buildings.[105]
Freehold benefits
Дома игроков предоставляют ряд преимуществ.[84][88] Каждый тип жилья предлагает различные преимущества.[106]
- Возможность претендовать на гражданство в узле.[107]
- Дополнительные льготы предоставляются владельцам домов, которые также являются гражданами этого узла.[106]
- Возможность размещать мебель и другие декоративные предметы.[77][79][80]
- Дома на момент покупки будут пустыми. Игрокам нужно будет разместить в них предметы мебели и декора.[76]
- Размер принадлежащего игроку жилья определяет, сколько предметов декора можно в нем разместить.[84]
- Возможность размещения хранилищ для вещей.[80][88]
- Возможность размещать производственные станки для создания мебели и других предметов[79][88]
- Ценные декоративные предметы могут быть выставлены в любом месте дома[88]
- Трофеи и награды за достижения могут быть выставлены.[88]
- Доступ к общественной деятельности.[88]
- Жилье может предоставлять бонусы, основанные на близости к дому.[88]
- Игроки могут выращивать посевы на садовых участках своих жилищ.[108][109]
Наделы offer the following benefits in addition to other player housing benefits.[7]
- The larger the homestead, the more floors it will have and the more furniture can be placed on the freehold.[4][7]
- Certain furniture may only be able to be placed outside.[7]
- Freehold businesses allow the freehold owner (and authorized individuals) to sell items, consumables and services to players.[110][7][111]
- Freeholds are the only place that master and grandmaster processing is available.[112][7]
- Players can craft up to journeyman level on freeholds.[112][7]
- Lower tier gathering can be done on freehold plots.[113]
Freehold security
Система допусков позволит владельцу предоставлять доступ к отдельным частям своего дома.[114][115][116]
- Возможность открыть дверь и войти в дом.[117][115][116]
- Доступ к посевам.[115]
- Возможность складировать и изымать предметы из хранилища.[118][117][115][119][120]
- Разрешение использовать мебель или мастерские.[117]
У имущества может быть только один владелец.[114]
- Брак увеличивает размер семьи на единицу, позволяя поделиться доступом к дому.[121]
- Для имитации совладения можно использовать списки доступа.[116]
- Налоги можно платить по «джентльменскому соглашению».[122]
- Мэры могут использовать казённые средства для найма НИПов-наёмников для защиты узлов во время осад.[123]
Система будет основываться на том, что у такого имущества… вообще у любого имущества — один владелец, но, само собой, это не помешает игрокам взаимодействовать и объединять свои ресурсы для получения определённых игровых достижений.[114] – Steven Sharif
В обычных обстоятельствах игроки не смогут ничего украсть с надела.[124]
- В результате успешной осады узла, на территории которого находится надел, хранящиеся на наделе предметы могут стать доступными для разграбления.
Игроки не могут участвовать в PvP, находясь внутри (на территории)[125] надела (кроме случаев успешной осады узла).[126][127]
- На территории надела или узла могут инициироваться дуэли, поскольку они считаются обособленными событиями, на участие в которых соглашаются обе стороны, и на дуэли не распространяется система PvP-меток.[128]
- По задумке, надел представляет собой безопасную область, если только город не будет разрушен в результате осады. Если город разрушен, надел можно грабить, и он превращается в PvP-зону.[126] – Steven Sharif
- В результате успешной осады узла становятся доступными для найма НИПы-стражники, охраняющие наделы.[129] В игру не планируется добавлять НИПов-стражников, которые присутствовали бы на наделе постоянно.[127]
- В: Мы обсуждали в чате, сможет ли игрок быть в безопасности, находясь в своём доме или вообще на наделе и не быть убитым другими игроками?
- О: Я думаю, первоначальное тестирование будет учитывать территорию надела игрока, а затем мы примем во внимание показатели, полученные в результате тестирования.[125] – Steven Sharif
Разрешение украшать надел будет только у его собственника.[117]
- Ранее говорилось, что другим игрокам также можно будет дать право заниматься украшением дома без возможности забрать оттуда что-то себе.[115]
Template:Freehold shared access
Freehold destructibility
Наделы may be attacked by any player for a period of two hours following a successful siege against its parent node.[126][130][131][129] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[4]
- Players and their allies may defend their freehold for this period of time.[129]
- Structures and guards may be obtained to defend freeholds during this period.[129]
- When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[4]
After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[130][131]
- The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[130]
- At the end of the grace period, if the freehold does not reside within the ZOI of a Деревня (стадия 3) node or above, it will be destroyed.[4][131][130][132]
- If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[131] – Margaret Krohn
- Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
- A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[134] – Steven Sharif
Housing designs
Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[4][135][136]
- Blueprints for homestead, business, and artisan freehold buildings, including progression and upgrades, are returned to the player.[4][131][135][136]
- A possible design idea is for items such as furnishings to be boxed in crates that are accessible inside the new home.[137]
Node building destruction
Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[140][141]
- NPC-driven events that are a response to story arcs or node atrophy.[140]
- Осады узлов and node wars.[140]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[139]
- Hazardous events such as tornadoes or hurricanes.[142][140]
- Mayors have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[143][144]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[143][144] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[143][144] Any Неигровые персонажи or services offered by that building will not be available until the building is repaired.[145][141]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[143][144][140][141][146]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[143][144][140]
- Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[140]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[140] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[147][148][149][141][150][151]
- Дома игроков that is destroyed during a node siege can no longer be sold.[152] Furnishing and decorations are retained and can be placed again later.[152][135][136]
Guild freeholds
- When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[153]
Housing types
Дома игроков | Место расположения | Момент появления | Количество на уровне деревни | Лимит собственности |
---|---|---|---|---|
Апартаменты | В интансах(локации отделённые от основного игрового мира)[11] | На уровне деревни или выше.[154] | 50[52] | Один на персонажа и на сервер.[22] |
Наделы | В открытом мире[11] | На уровне деревни или выше.[11] | Дотаточное количество места под застройку.[52] | Один на аккаунт.[22] |
Дома в городах | Внутри узла[11] | На уровне деревни или выше.[11] | 8[52] | Один на персонажа и на сервер.[22] |
Real estate
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[155][84][156][157][11]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[158] Currently freeholds may be acquired via auction.[4][5][6][13][7][8]
- Housing will have a base price that scales with the number of citizens in the node.[159]
- There is no cap on the price of player-originated housing sales.[106]
- In-node housing will be at a premium, and is expected to be hotly contested.[11]
- The more apartments that have been purchased in a node, the higher the price scales.[160]
- Дома игроков that is destroyed during a node siege can no longer be sold.[152]
- Freehold plots may be purchased from and sold to other players,[155][12] or can be obtained via deeds issued by a Деревня (стадия 3) or higher node.[4][5][6][13][7][8][14][10]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[12] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[159]
- Players will not be able to exceed their allotment of housing in the game.[163]
- Rental and leasing concepts are under consideration.[163]
Иллюстрации
2023-07-10 2023-07-08 2023-07-02 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2021-04-15 2021-04-04 2020-05-30 2018-01-19
Смотрите также
Ссылки
- ↑ Прямая трансляция, 2020-05-29 (36:29).
- ↑ Прямая трансляция, 2023-06-30 (9:09).
- ↑ 3.0 3.1 Видео, 2023-06-30 (5:41).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Прямая трансляция, 2023-06-30 (1:12:07).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Прямая трансляция, 2023-06-30 (14:09).
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 Development Update with Freehold Preview.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Видео, 2023-06-30 (21:22).
- ↑ 9.0 9.1 Прямая трансляция, 2022-04-29 (1:03:44).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Прямая трансляция, 2017-05-19 (32:23).
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 Node series part II – the Metropolis.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Прямая трансляция, 2023-06-30 (1:15:34).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Прямая трансляция, 2023-06-30 (13:10).
- ↑ 14.0 14.1 14.2 14.3 14.4
- ↑ 15.0 15.1 15.2 Подкаст, 2023-07-15 (11:21).
- ↑ 16.0 16.1
- ↑
- ↑ 18.0 18.1
- ↑ 19.0 19.1 19.2 Подкаст, 2023-07-15 (15:14).
- ↑
- ↑ 21.0 21.1 Интервью, 2023-07-09 (19:56).
- ↑ 22.0 22.1 22.2 22.3 Интервью, 2018-05-11 (50:47).
- ↑ 23.0 23.1 23.2 Интервью, 2020-07-08 (45:23).
- ↑ 24.0 24.1 24.2 24.3 Прямая трансляция, 2017-10-16 (56:42).
- ↑
- ↑ 26.0 26.1
- ↑ Прямая трансляция, 2023-06-30 (30:21).
- ↑ 28.0 28.1 28.2 28.3 28.4 Прямая трансляция, 2023-06-30 (1:45:22).
- ↑ 29.0 29.1 29.2 29.3 Прямая трансляция, 2022-06-30 (1:09:29).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 Прямая трансляция, 2022-02-25 (1:12:27).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 Подкаст, 2021-04-11 (40:20).
- ↑ 32.0 32.1 Интервью, 2020-03-27 (9:00).
- ↑ 33.0 33.1 33.2 33.3 33.4 Прямая трансляция, 2017-05-05 (34:15).
- ↑ 34.0 34.1 34.2 34.3 Прямая трансляция, 2022-06-30 (1:08:02).
- ↑ Прямая трансляция, 2023-06-30 (26:23).
- ↑ Прямая трансляция, 2023-04-07 (37:56).
- ↑ Интервью, 2023-07-09 (49:48).
- ↑ 38.0 38.1 Прямая трансляция, 2024-01-31 (1:24:57).
- ↑ 39.0 39.1
- ↑ 40.0 40.1 Прямая трансляция, 2023-07-28 (1:33:58).
- ↑ 41.0 41.1 41.2 41.3 41.4 Прямая трансляция, 2023-06-30 (16:14).
- ↑
- ↑ 43.0 43.1 Прямая трансляция, 2023-06-30 (1:36:52).
- ↑ 44.0 44.1 Прямая трансляция, 2023-06-30 (18:45).
- ↑ 45.0 45.1 45.2 45.3 Интервью, 2023-07-09 (29:53).
- ↑ Прямая трансляция, 2020-06-26 (1:52:33).
- ↑ Прямая трансляция, 2018-05-09 (40:24).
- ↑
- ↑ 49.0 49.1 Интервью, 2023-07-09 (32:53).
- ↑
- ↑
- ↑ 52.0 52.1 52.2 52.3
- ↑ Прямая трансляция, 2017-05-26 (34:21).
- ↑
- ↑ Прямая трансляция, 2023-06-30 (12:11).
- ↑ 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 56.8 Прямая трансляция, 2023-04-07 (31:49).
- ↑ 57.0 57.1 Прямая трансляция, 2017-05-24 (9:58).
- ↑ Видео, 2023-06-30 (15:34).
- ↑ Прямая трансляция, 2019-06-28 (1:09:22).
- ↑ 60.0 60.1
- ↑ 61.0 61.1 61.2 Интервью, 2023-07-09 (54:46).
- ↑ 62.0 62.1 62.2
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 Прямая трансляция, 2020-08-28 (2:14:06).
- ↑ 64.0 64.1 64.2 64.3 Прямая трансляция, 2023-06-30 (22:05).
- ↑ 65.0 65.1 65.2 65.3 Прямая трансляция, 2020-11-30 (57:50).
- ↑ 66.0 66.1 66.2 66.3
- ↑ Прямая трансляция, 2017-05-26 (44:11).
- ↑ 68.0 68.1 Прямая трансляция, 2023-06-30 (7:36).
- ↑ 69.0 69.1 Прямая трансляция, 2020-05-29 (41:27).
- ↑ 70.0 70.1 Прямая трансляция, 2023-06-30 (1:21:48).
- ↑ 71.0 71.1 Интервью, 2023-07-09 (33:55).
- ↑
- ↑ Прямая трансляция, 2020-05-29 (36:18).
- ↑ Видео, 2023-06-30 (10:24).
- ↑ Прямая трансляция, 2017-11-17 (26:22).
- ↑ 76.0 76.1 Прямая трансляция, 2020-06-26 (53:20).
- ↑ 77.0 77.1 77.2 77.3 77.4 77.5 Интервью, 2020-07-08 (40:20).
- ↑ 78.0 78.1 78.2 78.3 Прямая трансляция, 2023-01-27 (1:35:45).
- ↑ 79.0 79.1 79.2 Прямая трансляция, 2020-06-26 (45:32).
- ↑ 80.0 80.1 80.2 80.3 80.4 Видео, 2020-05-31 (47:32).
- ↑ Прямая трансляция, 2017-05-24 (29:54).
- ↑ Прямая трансляция, 2020-05-29 (38:04).
- ↑ 83.0 83.1 83.2 Прямая трансляция, 2022-01-28 (1:13:55).
- ↑ 84.0 84.1 84.2 84.3 84.4 Прямая трансляция, 2020-06-26 (47:32).
- ↑ Прямая трансляция, 2017-05-22 (56:31).
- ↑ Прямая трансляция, 2021-06-25 (1:31:04).
- ↑ 87.0 87.1 Прямая трансляция, 2018-08-17 (10:54).
- ↑ 88.0 88.1 88.2 88.3 88.4 88.5 88.6 88.7 Прямая трансляция, 2017-05-10 (30:53).
- ↑ 89.0 89.1 89.2 Подкаст, 2018-05-11 (48:29).
- ↑ Прямая трансляция, 2017-05-26 (50:00).
- ↑ 91.0 91.1 Подкаст, 2018-04-23 (29:56).
- ↑ 92.0 92.1 Прямая трансляция, 2020-05-29 (35:36).
- ↑ 93.0 93.1 93.2 Прямая трансляция, 2020-05-29 (39:47).
- ↑ Прямая трансляция, 2017-05-05 (15:47).
- ↑ Прямая трансляция, 2017-06-01 (24:30).
- ↑ Ashes of Creation Store: Sunbeam's Remembrance.
- ↑
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑ 101.0 101.1 101.2 101.3 Прямая трансляция, 2023-06-30 (23:40).
- ↑
- ↑
- ↑ Прямая трансляция, 2023-06-30 (1:21:07).
- ↑ Интервью, 2023-07-09 (31:18).
- ↑ 106.0 106.1 106.2 Интервью, 2020-07-08 (33:34).
- ↑
- ↑ Прямая трансляция, 2020-10-30 (44:22).
- ↑ Прямая трансляция, 2017-05-05 (32:11).
- ↑
- ↑
- ↑ 112.0 112.1 Прямая трансляция, 2023-06-30 (33:26).
- ↑
- ↑ 114.0 114.1 114.2 Прямая трансляция, 2020-06-26 (58:32).
- ↑ 115.0 115.1 115.2 115.3 115.4 Прямая трансляция, 2020-06-26 (51:58).
- ↑ 116.0 116.1 116.2 Прямая трансляция, 2017-05-19 (26:40).
- ↑ 117.0 117.1 117.2 117.3 Прямая трансляция, 2021-04-30 (1:12:33).
- ↑ Прямая трансляция, 2021-07-30 (1:14:33).
- ↑ Прямая трансляция, 2019-06-28 (1:23:31).
- ↑
- ↑ Прямая трансляция, 2021-01-29 (1:13:04).
- ↑ Прямая трансляция, 2018-02-09 (51:57).
- ↑ Прямая трансляция, 2020-06-26 (59:11).
- ↑ Прямая трансляция, 2017-05-17 (1:03:23).
- ↑ 125.0 125.1 Интервью, 2018-08-08 (6:44).
- ↑ 126.0 126.1 126.2 Прямая трансляция, 2021-11-19 (54:26).
- ↑ 127.0 127.1 Прямая трансляция, 2018-01-18 (31:05).
- ↑ Прямая трансляция, 2021-12-23 (1:29:27).
- ↑ 129.0 129.1 129.2 129.3 Прямая трансляция, 2017-05-19 (28:04).
- ↑ 130.0 130.1 130.2 130.3 Прямая трансляция, 2020-08-28 (2:04:00).
- ↑ 131.0 131.1 131.2 131.3 131.4 131.5 Blog - Know Your Nodes - Advance and Destroy.
- ↑ Прямая трансляция, 2017-05-19 (29:34).
- ↑ Прямая трансляция, 2023-07-28 (1:26:16).
- ↑ Прямая трансляция, 2023-06-30 (1:39:22).
- ↑ 135.0 135.1 135.2 Прямая трансляция, 2017-07-18 (40:14).
- ↑ 136.0 136.1 136.2 Прямая трансляция, 2017-11-17 (47:10).
- ↑ Прямая трансляция, 2020-06-26 (1:00:57).
- ↑ Прямая трансляция, 2019-10-31 (36:20).
- ↑ 139.0 139.1 Прямая трансляция, 2019-11-22 (16:56).
- ↑ 140.0 140.1 140.2 140.3 140.4 140.5 140.6 140.7 Прямая трансляция, 2022-03-31 (1:13:00).
- ↑ 141.0 141.1 141.2 141.3 Интервью, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 143.0 143.1 143.2 143.3 143.4 Blog: Development Update with Village Node.
- ↑ 144.0 144.1 144.2 144.3 144.4 Прямая трансляция, 2023-08-31 (57:23).
- ↑ Интервью, 2023-07-09 (1:32:45).
- ↑ Прямая трансляция, 2019-11-22 (17:59).
- ↑ Интервью, 2023-07-09 (1:36:24).
- ↑ Прямая трансляция, 2022-10-14 (52:31).
- ↑ Подкаст, 2021-09-29 (14:21).
- ↑ Прямая трансляция, 2020-04-30 (1:14:44).
- ↑
- ↑ 152.0 152.1 152.2 Прямая трансляция, 2020-06-26 (1:02:12).
- ↑ Интервью, 2019-04-21 (45:45).
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ 155.0 155.1
- ↑ Прямая трансляция, 2020-06-26 (54:03).
- ↑ MMOGames interview, January 2017
- ↑ 158.0 158.1 158.2 158.3 Прямая трансляция, 2017-05-12 (55:01).
- ↑ 159.0 159.1 Прямая трансляция, 2020-06-26 (53:41).
- ↑ Прямая трансляция, 2017-05-12 (52:01).
- ↑ Прямая трансляция, 2020-06-26 (56:08).
- ↑ Прямая трансляция, 2023-06-30 (1:20:20).
- ↑ 163.0 163.1 Прямая трансляция, 2019-05-30 (1:23:41).